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2026-01-17 19:17:49 +08:00
using System.Runtime.InteropServices;
namespace SHH.CameraSdk;
/// <summary>
/// 大华 PlaySDK 核心接口封装 (play.dll)
/// </summary>
public static class DahuaPlaySDK
{
private const string DLL_PATH = "Drivers\\Dahua\\play.dll";
// 解码回调委托
public delegate void DECCBFUN(int nPort, IntPtr pBuf, int nSize, ref FRAME_INFO pFrameInfo, IntPtr nUser, int nReserved2);
[StructLayout(LayoutKind.Sequential)]
public struct FRAME_INFO
{
public int nWidth;
public int nHeight;
public int nStamp;
public int nType;
public int nFrameRate;
public uint dwFrameNum;
}
[DllImport(DLL_PATH)]
public static extern bool PLAY_GetFreePort(ref int plPort);
[DllImport(DLL_PATH)]
public static extern bool PLAY_ReleasePort(int nPort);
[DllImport(DLL_PATH)]
public static extern bool PLAY_OpenStream(int nPort, IntPtr pFileHead, uint nSize, uint nBufPoolSize);
[DllImport(DLL_PATH)]
public static extern bool PLAY_CloseStream(int nPort);
[DllImport(DLL_PATH)]
public static extern bool PLAY_Play(int nPort, IntPtr hWnd);
[DllImport(DLL_PATH)]
public static extern bool PLAY_Stop(int nPort);
[DllImport(DLL_PATH)]
public static extern bool PLAY_InputData(int nPort, IntPtr pBuf, uint nSize);
[DllImport(DLL_PATH)]
public static extern bool PLAY_SetDecCallBack(int nPort, DECCBFUN DecCBFun);
[DllImport(DLL_PATH)]
public static extern bool PLAY_SetStreamOpenMode(int nPort, uint nMode);
// 解码模式枚举
public enum DecodeType
{
DECODE_SW = 1, // 软解 (CPU)
DECODE_HW = 2, // 硬解拷贝模式 (GPU解码后拷贝回内存)
DECODE_HW_FAST = 3, // 硬解直接显示模式 (GPU解码直接渲染最高性能)
DECODE_HW_NV_CUDA = 7, // 英伟达显卡 CUDA 硬解 (Ayay 推荐,多路并发最强)
DECODE_HW_D3D11 = 8 // D3D11 硬解
}
// 渲染模式枚举
public enum RenderType
{
RENDER_GDI = 1,
RENDER_D3D9 = 4,
RENDER_D3D11 = 7
}
[DllImport(DLL_PATH, EntryPoint = "PLAY_SetEngine")]
public static extern bool PLAY_SetEngine(int nPort, DecodeType decodeType, RenderType renderType);
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}