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Ayay/SHH.CameraService/Core/CmdClients/CommandClientWorker.cs

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C#
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using MessagePack;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using SHH.CameraSdk;
using SHH.Contracts;
using System.Text;
namespace SHH.CameraService;
public class CommandClientWorker : BackgroundService
{
private readonly ServiceConfig _config;
private readonly CommandDispatcher _dispatcher;
private readonly InterceptorPipeline _pipeline;
// 管理多个 Socket
private readonly List<DealerSocket> _sockets = new();
private NetMQPoller? _poller;
public CommandClientWorker(
ServiceConfig config,
CommandDispatcher dispatcher,
InterceptorPipeline pipeline)
{
_config = config;
_dispatcher = dispatcher;
_pipeline = pipeline;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
await Task.Yield();
if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
// 1. 建立连接 (但不立即启动 Poller)
_poller = new NetMQPoller();
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
// 建议加上 Socket 索引或 UUID 以防服务端认为 Identity 冲突
// 或者保持原样,取决于服务端逻辑。通常同一个 AppId 连不同 Server 是没问题的。
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
socket.Connect(ep.Uri);
socket.ReceiveReady += OnSocketReceiveReady;
_sockets.Add(socket);
_poller.Add(socket);
Console.WriteLine($"[指令] 建立通道: {ep.Uri}");
}
catch (Exception ex) { Console.WriteLine($"[指令] 连接异常: {ex.Message}"); }
}
if (_sockets.Count == 0) return;
// =================================================================
// 2. 发送注册包 (在 Poller 启动前发送,绝对线程安全)
// =================================================================
var registerPayload = new RegisterPayload
{
Protocol = ProtocolHeaders.ServerRegister,
InstanceId = _config.AppId,
ProcessId = Environment.ProcessId,
Version = "1.0.0",
ServerIp = "127.0.0.1",
WebApiPort = _config.BasePort,
StartTime = DateTime.Now
};
try
{
byte[] regData = MessagePackSerializer.Serialize(registerPayload);
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
if (ctx != null)
{
foreach (var socket in _sockets)
{
// 此时 Poller 还没跑,主线程发送是安全的
socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
}
Console.WriteLine($"[指令] 注册包已广播至 {_sockets.Count} 个目标");
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 注册失败: {ex.Message}");
}
// =================================================================
// 3. 绑定 ACK 逻辑
// =================================================================
// 关键修正:直接使用 async void不要包裹在 Task.Run 中!
// 因为 OnResponseReady 是由 Dispatcher 触发的,而 Dispatcher 是由 Poller 线程触发的。
// 所以这里就在 Poller 线程内,可以直接操作 Socket。
_dispatcher.OnResponseReady += async (result) =>
{
try
{
byte[] resultBytes = MessagePackSerializer.Serialize(result);
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
if (ctx != null)
{
foreach (var socket in _sockets)
{
socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
}
Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
}
}
catch (Exception ex)
{
Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
}
};
// =================================================================
// 4. 启动 Poller (开始监听接收)
// =================================================================
_poller.RunAsync();
// 阻塞直到取消
while (!stoppingToken.IsCancellationRequested)
{
await Task.Delay(1000, stoppingToken);
}
// 清理
_poller.Stop();
_poller.Dispose();
foreach (var s in _sockets) s.Dispose();
}
private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
{
// 这里的代码运行在 Poller 线程
NetMQMessage incomingMsg = new NetMQMessage();
if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
{
if (incomingMsg.FrameCount >= 2)
{
try
{
string rawProtocol = incomingMsg[0].ConvertToString();
byte[] rawData = incomingMsg[1].ToByteArray();
var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
if (ctx != null)
{
// DispatchAsync 会同步触发 OnResponseReady
// 从而在同一个线程内完成 ACK 发送,线程安全且高效。
await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 处理异常: {ex.Message}");
}
}
}
}
}