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Ayay/SHH.CameraService/Core/NetSenders/DeviceStateMonitorWorker.cs

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4.9 KiB
C#
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using System.Collections.Concurrent;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using MessagePack;
using SHH.CameraSdk;
using SHH.Contracts;
using System.Text;
namespace SHH.CameraService
{
public class DeviceStateMonitorWorker : BackgroundService
{
private readonly CameraManager _manager;
private readonly ServiceConfig _config;
private readonly InterceptorPipeline _pipeline;
// 修改点1: 改为 Socket 列表
private readonly List<DealerSocket> _sockets = new();
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
private volatile bool _isDirty = false;
private long _lastSendTick = 0;
public DeviceStateMonitorWorker(
CameraManager manager,
ServiceConfig config,
InterceptorPipeline pipeline)
{
_manager = manager;
_config = config;
_pipeline = pipeline;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 1. 初始化
foreach (var dev in _manager.GetAllDevices())
{
UpdateLocalState(dev.Id, false, "Init");
}
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
// 修改点2: 遍历所有端点建立连接
if (_config.CommandEndpoints.Count == 0) return;
Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
// 状态通道也建议设置 Identity方便服务端追踪
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
socket.Options.SendHighWatermark = 1000;
socket.Connect(ep.Uri);
_sockets.Add(socket);
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
}
}
// 定时循环 (1秒1次)
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
try
{
while (await timer.WaitForNextTickAsync(stoppingToken))
{
await CheckAndBroadcastAsync();
}
}
finally
{
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
// 清理所有 socket
foreach (var s in _sockets) s.Dispose();
}
}
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
{
UpdateLocalState(deviceId, isOnline, reason);
_isDirty = true;
}
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
{
var evt = new StatusEventPayload
{
CameraId = deviceId.ToString(),
IsOnline = isOnline,
Reason = reason,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
_stateStore[deviceId.ToString()] = evt;
}
// 修改点3: 广播发送逻辑
private async Task CheckAndBroadcastAsync()
{
long now = Environment.TickCount64;
// 策略: 有变更 或 超过5秒(心跳)
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
if (shouldSend && _sockets.Count > 0)
{
try
{
var snapshot = _stateStore.Values.ToList();
var batch = new StatusBatchPayload
{
Items = snapshot,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
byte[] data = MessagePackSerializer.Serialize(batch);
// 拦截器处理
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
if (ctx != null)
{
// ★★★ 核心修复:循环广播给所有 Socket ★★★
foreach (var socket in _sockets)
{
// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
}
_isDirty = false;
_lastSendTick = now;
}
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
}
}
}
}
}