Files
Ayay/SHH.CameraSdk/Core/Scheduling/FrameController.cs

86 lines
3.6 KiB
C#
Raw Normal View History

namespace SHH.CameraSdk;
/// <summary>
/// 帧控制器(帧调度核心)
/// 功能:管理订阅者的帧需求,基于需求动态判定每帧的处理命运(保留/丢弃、分发目标)
/// 核心逻辑:采用“并集采样”策略,满足任意订阅者的帧率需求即保留帧,避免重复采样浪费资源
/// </summary>
public class FrameController
{
#region --- (Private Resources & States) ---
/// <summary> 订阅者帧需求集合(线程安全) </summary>
/// <remarks> Key订阅者AppIdValue该订阅者的帧需求配置 </remarks>
private readonly ConcurrentDictionary<string, FrameRequirement> _requirements = new();
/// <summary> 全局决策序列号(原子递增,确保决策唯一标识) </summary>
private long _globalSequence = 0;
#endregion
#region --- (Requirement Management) ---
/// <summary>
/// 注册/更新订阅者的帧需求
/// 功能:新增订阅者需求或更新已有订阅者的目标帧率
/// </summary>
/// <param name="appId">订阅者唯一标识(如 "RemoteClient_01"、"AI_Behavior_Engine"</param>
/// <param name="fps">目标帧率单位fps需大于0否则视为无效需求</param>
public void Register(string appId, int fps)
{
// 新增或更新需求:不存在则创建,存在则更新目标帧率
_requirements.AddOrUpdate(appId,
addValueFactory: _ => new FrameRequirement { AppId = appId, TargetFps = fps },
updateValueFactory: (_, oldRequirement) =>
{
oldRequirement.TargetFps = fps;
return oldRequirement;
});
}
#endregion
#region --- (Frame Decision Generation) ---
/// <summary>
/// [热路径] 判定当前物理帧是否需要保留并分发
/// 核心逻辑:并集采样,只要任意订阅者达到采样间隔,就保留该帧并分发至对应订阅者
/// </summary>
/// <param name="currentTick">当前系统时间戳(单位:毫秒,建议使用 Environment.TickCount64</param>
/// <returns>帧决策结果(包含是否保留、分发目标等信息)</returns>
public FrameDecision MakeDecision(long currentTick)
{
// 初始化决策对象,生成唯一序列号与时间戳
var decision = new FrameDecision
{
Sequence = Interlocked.Increment(ref _globalSequence), // 原子递增,线程安全
Timestamp = DateTime.Now
};
// 遍历所有订阅者需求,判定是否需要为该订阅者保留当前帧
foreach (var req in _requirements.Values)
{
// 跳过无效需求目标帧率≤0
if (req.TargetFps <= 0) continue;
// 计算该订阅者的采样间隔毫秒1000ms / 目标帧率
long interval = 1000 / req.TargetFps;
// 判定是否达到采样时间:当前时间 - 上次采样时间 ≥ 采样间隔允许1s内相位对齐自动合并
if (currentTick - req.LastCaptureTick >= interval)
{
// 加入分发目标列表
decision.TargetAppIds.Add(req.AppId);
// 更新该订阅者的上次采样时间,避免重复采样
req.LastCaptureTick = currentTick;
}
}
// 判定是否保留该帧存在分发目标则保留IsCaptured=true否则丢弃
decision.IsCaptured = decision.TargetAppIds.Count > 0;
return decision;
}
#endregion
}