修复文本指令只发一个通道,多通道时没有每个通道独立发的问题
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@@ -12,14 +12,16 @@ public class CommandClientWorker : BackgroundService
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{
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private readonly ServiceConfig _config;
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private readonly CommandDispatcher _dispatcher;
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// ★ 1. 注入拦截器管道管理器
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private readonly InterceptorPipeline _pipeline;
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// 管理多个 Socket
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private readonly List<DealerSocket> _sockets = new();
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private NetMQPoller? _poller;
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public CommandClientWorker(
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ServiceConfig config,
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CommandDispatcher dispatcher,
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InterceptorPipeline pipeline) // <--- 注入
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InterceptorPipeline pipeline)
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{
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_config = config;
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_dispatcher = dispatcher;
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@@ -30,24 +32,35 @@ public class CommandClientWorker : BackgroundService
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{
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await Task.Yield();
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if (!_config.ShouldConnect) return;
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if (_config.CommandEndpoints.Count == 0) return;
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if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
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using var dealer = new DealerSocket();
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string myIdentity = _config.AppId;
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dealer.Options.Identity = Encoding.UTF8.GetBytes(myIdentity);
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// 1. 建立连接 (但不立即启动 Poller)
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_poller = new NetMQPoller();
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foreach (var ep in _config.CommandEndpoints)
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{
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try { dealer.Connect(ep.Uri); }
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catch (Exception ex) { Console.WriteLine($"[指令] 连接失败 {ep.Uri}: {ex.Message}"); }
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try
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{
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var socket = new DealerSocket();
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// 建议加上 Socket 索引或 UUID 以防服务端认为 Identity 冲突
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// 或者保持原样,取决于服务端逻辑。通常同一个 AppId 连不同 Server 是没问题的。
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socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
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socket.Connect(ep.Uri);
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socket.ReceiveReady += OnSocketReceiveReady;
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_sockets.Add(socket);
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_poller.Add(socket);
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Console.WriteLine($"[指令] 建立通道: {ep.Uri}");
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}
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catch (Exception ex) { Console.WriteLine($"[指令] 连接异常: {ex.Message}"); }
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}
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string localIp = "127.0.0.1";
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// ... (获取 IP 代码省略,保持不变) ...
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if (_sockets.Count == 0) return;
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// =================================================================
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// 构建注册包
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// 2. 发送注册包 (在 Poller 启动前发送,绝对线程安全)
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// =================================================================
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var registerPayload = new RegisterPayload
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{
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@@ -55,7 +68,7 @@ public class CommandClientWorker : BackgroundService
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InstanceId = _config.AppId,
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ProcessId = Environment.ProcessId,
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Version = "1.0.0",
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ServerIp = localIp,
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ServerIp = "127.0.0.1",
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WebApiPort = _config.BasePort,
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StartTime = DateTime.Now
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};
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@@ -63,92 +76,94 @@ public class CommandClientWorker : BackgroundService
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try
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{
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byte[] regData = MessagePackSerializer.Serialize(registerPayload);
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// =============================================================
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// ★ 2. 拦截点 A: 发送注册包 (Outbound)
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// =============================================================
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var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
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if (ctx != null) // 如果未被拦截
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if (ctx != null)
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{
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// 注意:这里使用 ctx.Protocol 和 ctx.Data,允许拦截器修改内容
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dealer.SendMoreFrame(ctx.Protocol)
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.SendFrame(ctx.Data);
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Console.WriteLine($"[指令] 注册包已发送 ({ctx.Data.Length} bytes)");
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foreach (var socket in _sockets)
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{
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// 此时 Poller 还没跑,主线程发送是安全的
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socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
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}
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Console.WriteLine($"[指令] 注册包已广播至 {_sockets.Count} 个目标");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[致命错误] 注册流程异常: {ex.Message}");
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return;
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Console.WriteLine($"[指令] 注册失败: {ex.Message}");
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}
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// =================================================================
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// 定义 ACK 发送逻辑 (包含拦截器)
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// 3. 绑定 ACK 逻辑
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// =================================================================
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// 注意:这里需要 async,因为拦截器是异步的
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Action<CommandResult> sendAckHandler = async (result) =>
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// 关键修正:直接使用 async void,不要包裹在 Task.Run 中!
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// 因为 OnResponseReady 是由 Dispatcher 触发的,而 Dispatcher 是由 Poller 线程触发的。
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// 所以这里就在 Poller 线程内,可以直接操作 Socket。
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_dispatcher.OnResponseReady += async (result) =>
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{
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try
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{
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byte[] resultBytes = MessagePackSerializer.Serialize(result);
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// =========================================================
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// ★ 3. 拦截点 B: 发送 ACK 回执 (Outbound)
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// =========================================================
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// 协议头是 COMMAND_RESULT
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var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
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if (ctx != null)
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{
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dealer.SendMoreFrame(ctx.Protocol)
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.SendFrame(ctx.Data);
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Console.WriteLine($"[指令] 已回复 ACK -> Req: {result.RequestId}");
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foreach (var socket in _sockets)
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{
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socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
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}
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Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[ACK Error] 回执发送失败: {ex.Message}");
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Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
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}
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};
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// 订阅事件 (需要适配 async void,注意异常捕获)
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_dispatcher.OnResponseReady += async (res) => await Task.Run(() => sendAckHandler(res));
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// =================================================================
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// 4. 启动 Poller (开始监听接收)
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// =================================================================
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_poller.RunAsync();
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// =================================================================
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// 接收循环
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// =================================================================
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try
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// 阻塞直到取消
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while (!stoppingToken.IsCancellationRequested)
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{
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while (!stoppingToken.IsCancellationRequested)
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await Task.Delay(1000, stoppingToken);
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}
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// 清理
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_poller.Stop();
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_poller.Dispose();
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foreach (var s in _sockets) s.Dispose();
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}
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private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
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{
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// 这里的代码运行在 Poller 线程
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NetMQMessage incomingMsg = new NetMQMessage();
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if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
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{
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if (incomingMsg.FrameCount >= 2)
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{
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NetMQMessage incomingMsg = new NetMQMessage();
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if (dealer.TryReceiveMultipartMessage(TimeSpan.FromMilliseconds(500), ref incomingMsg))
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try
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{
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if (incomingMsg.FrameCount >= 2)
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string rawProtocol = incomingMsg[0].ConvertToString();
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byte[] rawData = incomingMsg[1].ToByteArray();
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var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
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if (ctx != null)
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{
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string rawProtocol = incomingMsg[0].ConvertToString();
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byte[] rawData = incomingMsg[1].ToByteArray();
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// =================================================
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// ★ 4. 拦截点 C: 接收指令 (Inbound)
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// =================================================
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var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
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if (ctx != null) // 如果未被拦截
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{
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// 将处理后的数据交给 Dispatcher
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await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
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}
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// DispatchAsync 会同步触发 OnResponseReady,
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// 从而在同一个线程内完成 ACK 发送,线程安全且高效。
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await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 处理异常: {ex.Message}");
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 接收循环异常: {ex.Message}");
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}
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}
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}
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