针对界面显示的优化
This commit is contained in:
45
SHH.CameraSdk/Abstractions/Enums/SubscriptionType.cs
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45
SHH.CameraSdk/Abstractions/Enums/SubscriptionType.cs
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@@ -0,0 +1,45 @@
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using System.ComponentModel;
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namespace SHH.CameraSdk;
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/// <summary>
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/// 订阅业务类型枚举
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/// 描述视频流的最终去向和业务用途,用于帧分发策略的路由决策
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/// </summary>
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public enum SubscriptionType
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{
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/// <summary>
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/// 本地窗口渲染
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/// <para>直接在服务器端显示器绘制(如 OpenCV Window、WinForm 控件)</para>
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/// </summary>
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[Description("本地窗口显示")]
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LocalWindow = 0,
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/// <summary>
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/// 本地录像存储
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/// <para>写入磁盘文件(如 MP4/AVI 格式,支持定时切割、循环覆盖)</para>
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/// </summary>
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[Description("本地录像存储")]
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LocalRecord = 1,
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/// <summary>
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/// 句柄绑定显示
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/// <para>渲染到指定 HWND 窗口句柄(如 SDK 硬件解码渲染到客户端控件)</para>
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/// </summary>
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[Description("句柄绑定显示")]
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HandleDisplay = 2,
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/// <summary>
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/// 自定义网络传输
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/// <para>通过私有协议转发给第三方系统(如工控机、告警服务器)</para>
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/// </summary>
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[Description("自定义网络传输")]
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NetworkTrans = 3,
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/// <summary>
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/// 网页端推流
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/// <para>转码为 Web 标准协议(如 WebRTC、HLS、RTMP)供浏览器播放</para>
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/// </summary>
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[Description("网页端推流")]
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WebPush = 4
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}
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@@ -12,5 +12,8 @@ public enum TransportProtocol
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Udp = 1,
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/// <summary> 组播 (节省带宽) </summary>
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Multicast = 2
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Multicast = 2,
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/// <summary> 内存交互 </summary>
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Memory = 99,
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}
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29
SHH.CameraSdk/Abstractions/Models/ProcessingOptions.cs
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29
SHH.CameraSdk/Abstractions/Models/ProcessingOptions.cs
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@@ -0,0 +1,29 @@
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namespace SHH.CameraSdk
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{
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public class ProcessingOptions
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{
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// --- 缩放控制 ---
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/// <summary> 是否允许缩小 (默认 True: 节约性能与带宽) </summary>
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public bool EnableShrink { get; set; } = true;
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/// <summary> 是否允许放大 (默认 False: 防止性能浪费与失真) </summary>
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public bool EnableExpand { get; set; } = false;
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/// <summary> 目标宽度 </summary>
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public int TargetWidth { get; set; } = 640;
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/// <summary> 目标高度 </summary>
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public int TargetHeight { get; set; } = 360;
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// --- 增亮控制 ---
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/// <summary> 是否启用图像增强 </summary>
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public bool EnableEnhance { get; set; } = false; // 默认关闭,按需开启
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/// <summary> 增亮强度 (0-100, 默认30) </summary>
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public double BrightnessLevel { get; set; } = 30.0;
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public static ProcessingOptions Default => new ProcessingOptions();
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}
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}
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@@ -237,60 +237,72 @@ public class CamerasController : ControllerBase
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};
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}
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/// <summary>
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/// [新增] 查询某台设备的当前流控策略
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/// </summary>
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[HttpGet("{id}/subscriptions")]
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public IActionResult GetSubscriptions(long id)
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{
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var device = _manager.GetDevice(id);
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if (device == null) return NotFound();
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// 调用刚才在 FrameController 写的方法
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var subs = device.Controller.GetCurrentRequirements();
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return Ok(subs);
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}
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private readonly DisplayWindowManager _displayManager; // [新增]
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/// <summary>
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/// 综合订阅策略更新接口
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/// 支持:本地 OpenCV 窗口、海康句柄穿透、本地录像、网络传输
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/// </summary>
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[HttpPost("{id}/subscriptions")]
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public IActionResult UpdateSubscription(int id, [FromBody] SubscriptionDto dto)
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{
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var device = _manager.GetDevice(id);
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if (device == null) return NotFound("设备不存在");
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if (device is HikVideoSource hikCam)
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// 1. 自动生成 ID 逻辑
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if (string.IsNullOrWhiteSpace(dto.AppId))
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{
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// 1. 更新流控策略 (FrameController)
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// 告诉底层:这个 AppId 需要多少帧
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int totalFps = dto.DisplayFps + dto.AnalysisFps;
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dto.AppId = $"SUB_{Guid.NewGuid().ToString("N").Substring(0, 8).ToUpper()}";
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}
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if (totalFps > 0)
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{
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// 情况 A: 这是一个新增或更新订阅
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hikCam.Controller.Register(dto.AppId, totalFps);
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// 2. 获取流控控制器
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var controller = device.Controller;
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if (controller == null) return BadRequest("该设备类型不支持流控调度");
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// 如果是预览模式,启动窗口
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if (dto.DisplayFps > 0)
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// 3. 处理注销逻辑 (FPS 为 0 代表停止订阅)
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if (dto.DisplayFps <= 0)
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{
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controller.Unregister(dto.AppId);
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// 停止显示管理器中所有相关的显示任务 (无论是本地窗口还是句柄绑定)
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_displayManager.StopDisplay(dto.AppId);
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device.AddAuditLog($"注销订阅: {dto.AppId}");
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return Ok(new { Message = "Subscription removed", AppId = dto.AppId });
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}
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// 4. 业务参数合法性校验
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switch (dto.Type)
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{
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case SubscriptionType.LocalRecord when string.IsNullOrEmpty(dto.SavePath):
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return BadRequest("录像模式必须指定存放路径");
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case SubscriptionType.HandleDisplay when string.IsNullOrEmpty(dto.Handle):
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return BadRequest("句柄显示模式必须提供窗口句柄");
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}
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// 5. 将需求注册到流控控制器
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controller.Register(dto.AppId, dto.DisplayFps);
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// 6. 路由显示逻辑 (核心整合点)
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if (dto.Type == SubscriptionType.LocalWindow)
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{
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// --- 保留旧版功能:启动本地 OpenCV 渲染窗口 ---
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_displayManager.StartDisplay(dto.AppId, id);
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}
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}
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else
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else if (dto.Type == SubscriptionType.HandleDisplay && !string.IsNullOrEmpty(dto.Handle))
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{
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// 情况 B: 这是一个停止订阅请求 (FPS 为 0)
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// 1. 【核心修复】从调度中心物理删除,不再出现在列表中
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hikCam.Controller.Unregister(dto.AppId);
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// 2. 关闭可能存在的本地窗口
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_displayManager.StopDisplay(dto.AppId);
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}
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return Ok(new { message = "Policy updated", currentConfig = hikCam.Controller.GetCurrentRequirements() });
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}
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device.AddAuditLog($"更新订阅: {dto.AppId} ({dto.Type}), 目标 {dto.DisplayFps} FPS");
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return BadRequest("Device implies no controller");
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return Ok(new
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{
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Success = true,
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AppId = dto.AppId,
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Message = "订阅策略已应用",
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CurrentConfig = controller.GetCurrentRequirements() // 返回当前所有订阅状态供前端同步
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});
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}
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// 1. 获取单个设备详情(用于编辑回填)
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@@ -302,14 +314,6 @@ public class CamerasController : ControllerBase
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return Ok(cam.Config); // 返回原始配置对象
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}
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// 2. 更新设备(保存功能)
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[HttpPut("{id}")]
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public async Task<IActionResult> UpdateDevice(int id, [FromBody] VideoSourceConfig config)
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{
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// 核心逻辑:先停止旧设备 -> 更新配置 -> 重新添加到容器 -> 如果之前在运行则重新启动
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await _manager.UpdateDeviceAsync(id, config);
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return Ok();
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}
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// 3. 清除特定设备的日志
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[HttpDelete("{id}/logs")]
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@@ -2,10 +2,10 @@
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namespace SHH.CameraSdk;
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// ==============================================================================
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// 2. 订阅策略 DTO (对应 A/B/C/D 进程需求)
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// 用于多进程帧需求的注册与更新,支持显示帧和分析帧的独立配置
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// ==============================================================================
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/// <summary>
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/// 视频流订阅配置请求对象
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/// 用于定义第三方应用或内部模块对指定相机流的消费需求
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/// </summary>
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public class SubscriptionDto
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{
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/// <summary>
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@@ -15,17 +15,62 @@ public class SubscriptionDto
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[MaxLength(50, ErrorMessage = "AppId 长度不能超过 50 个字符")]
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public string AppId { get; set; } = string.Empty;
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/// <summary>
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/// 订阅业务类型。
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/// 决定了后端流控引擎后续的资源分配(如是否开启录像机或渲染器)。
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/// </summary>
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public SubscriptionType Type { get; set; }
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/// <summary>
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/// 显示帧率需求 (单位: fps)
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/// <para>不需要显示则设为 0,控制器会自动注销该类型需求</para>
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/// </summary>
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[Range(0, 60, ErrorMessage = "显示帧率需在 0-60 fps 范围内")]
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[Range(0, 30, ErrorMessage = "显示帧率需在 0-30 fps 范围内")]
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public int DisplayFps { get; set; }
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/// <summary>
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/// 分析帧率需求 (单位: fps)
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/// <para>不需要分析则设为 0,控制器会自动注销该类型需求</para>
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/// 备注信息。
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/// 用于记录订阅的用途、申请人或关联业务系统。
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/// </summary>
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[Range(0, 30, ErrorMessage = "分析帧率需在 0-30 fps 范围内")]
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public int AnalysisFps { get; set; }
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public string Memo { get; set; }
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= string.Empty;
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/// <summary>
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/// 窗口句柄(HWND)。
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/// 仅在 Type 为 HandleDisplay 时必填。格式通常为十六进制或十进制字符串。
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/// </summary>
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public string Handle { get; set; }
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= string.Empty;
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/// <summary>
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/// 录像持续时长(分钟,范围 1-60)。
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/// 仅在 Type 为 LocalRecord 时有效。
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/// </summary>
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public int RecordDuration { get; set; }
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/// <summary>
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/// 录像文件存放绝对路径。
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/// 仅在 Type 为 LocalRecord 时有效,例如:C:\Recordings\Room01。
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/// </summary>
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public string SavePath { get; set; }
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= string.Empty;
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/// <summary>
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/// 通讯方式协议。
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/// 仅在 Type 为 NetworkTrans 或 WebPush 时有效,默认为 Network。
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/// </summary>
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public TransportProtocol Protocol { get; set; }
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/// <summary>
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/// 目标接收端 IP 地址。
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/// 仅在 Type 为 NetworkTrans 或 WebPush 且 Protocol 为 Network 时必填。
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/// </summary>
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public string TargetIp { get; set; }
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= string.Empty;
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/// <summary>
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/// 目标接收端端口号。
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/// 仅在 Type 为 NetworkTrans 或 WebPush 时必填。
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/// </summary>
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public int TargetPort { get; set; }
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}
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19
SHH.CameraSdk/Controllers/Dto/UpdateProcessingRequest.cs
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19
SHH.CameraSdk/Controllers/Dto/UpdateProcessingRequest.cs
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@@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHH.CameraSdk
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{
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public class UpdateProcessingRequest
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{
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public long DeviceId { get; set; }
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public bool EnableShrink { get; set; }
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public bool EnableExpand { get; set; }
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public int TargetWidth { get; set; }
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public int TargetHeight { get; set; }
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public bool EnableEnhance { get; set; }
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public double BrightnessLevel { get; set; }
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}
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}
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@@ -8,27 +8,50 @@ namespace SHH.CameraSdk;
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/// 核心功能:提供相机设备遥测数据查询、单设备详情查询、系统日志查询
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/// </summary>
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[ApiController]
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[Route("api/monitor")] // [建议] 显式指定路由为小写,确保与前端 ${API}/monitor/... 匹配
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[Route("api/[controller]")]
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public class MonitorController : ControllerBase
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{
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#region --- 依赖注入 (Dependency Injection) ---
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private readonly CameraManager _cameraManager;
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private readonly IStorageService _storage; // [新增] 存储服务引用
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private readonly ProcessingConfigManager _configManager;
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/// <summary>
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/// 构造函数:注入 CameraManager 和 IStorageService
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/// </summary>
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public MonitorController(CameraManager cameraManager, IStorageService storage)
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public MonitorController(CameraManager cameraManager, IStorageService storage, ProcessingConfigManager configManager)
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{
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_cameraManager = cameraManager;
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_storage = storage;
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_configManager = configManager;
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}
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#endregion
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#region --- API 接口定义 (API Endpoints) ---
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/// <summary>
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/// 获取所有设备及配置 (对应前端 /api/Monitor/all)
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/// </summary>
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[HttpGet("all")] // <--- 必须明确写上 "all",否则前端找不到
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public IActionResult GetAll()
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{
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var cameras = _cameraManager.GetAllDevices();
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var list = cameras.Select(c => new {
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c.Id,
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Status = c.Status.ToString(),
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c.IsPhysicalOnline,
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c.RealFps,
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c.TotalFrames,
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c.Config.Name,
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c.Config.IpAddress,
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// 务必包含配置信息,供前端回显
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ProcessingOptions = _configManager.GetOptions(c.Id)
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});
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return Ok(list);
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}
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/// <summary>
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/// 获取全量相机实时遥测数据快照
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/// 适用场景:监控大屏首页数据看板
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@@ -52,12 +75,18 @@ public class MonitorController : ControllerBase
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return Ok(new
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{
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device.Id,
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device.Status,
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Status = device.Status.ToString(),
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device.IsOnline,
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device.RealFps,
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device.TotalFrames,
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device.Config.Name,
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device.Config.IpAddress
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device.Config.IpAddress,
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// --- 新增:将内存中的订阅需求列表传给前端 ---
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Requirements = device.Controller.GetCurrentRequirements().Select(r => new {
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r.AppId,
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r.TargetFps,
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r.LastActive
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})
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});
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}
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@@ -129,4 +158,27 @@ public class MonitorController : ControllerBase
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return Ok(logs);
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}
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[HttpPost("update-processing")]
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public IActionResult UpdateProcessing([FromBody] UpdateProcessingRequest request)
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{
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// 1. 验证设备是否存在 (可选)
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// 2. 构造配置对象
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var options = new ProcessingOptions
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{
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EnableShrink = request.EnableShrink,
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EnableExpand = request.EnableExpand,
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TargetWidth = request.TargetWidth,
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TargetHeight = request.TargetHeight,
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EnableEnhance = request.EnableEnhance,
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BrightnessLevel = request.BrightnessLevel
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};
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// 3. 提交给配置管理器 (实时生效)
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// 这里的 _configManager 是通过构造函数注入的单例
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_configManager.UpdateOptions(request.DeviceId, options);
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return Ok(new { msg = $"设备 {request.DeviceId} 配置已更新", time = DateTime.Now });
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}
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}
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@@ -13,25 +13,85 @@ public class FrameRequirement
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/// <remarks> 用于区分不同的帧消费模块,作为帧分发路由的关键标识 </remarks>
|
||||
public string AppId { get; set; } = string.Empty;
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|
||||
/// <summary> 订阅业务类型(描述视频流的最终去向和处理逻辑) </summary>
|
||||
/// <remarks> 决定了后端流控引擎后续的资源分配(如录像机或渲染器) </remarks>
|
||||
public SubscriptionType Type { get; set; } = SubscriptionType.LocalWindow;
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- 帧需求参数 (Frame Requirement Parameters) ---
|
||||
#region --- 帧率控制参数 (Frame Rate Control Parameters) ---
|
||||
|
||||
/// <summary> 目标帧率(单位:fps,订阅者期望的每秒接收帧数,0 表示无特定需求) </summary>
|
||||
/// <remarks> 例如:UI 预览需 8fps,AI 分析需 2fps,按需分配以节省计算资源 </remarks>
|
||||
public int TargetFps { get; set; } = 0;
|
||||
/// <summary> 目标帧率(单位:fps,订阅者期望的每秒接收帧数) </summary>
|
||||
/// <remarks> 范围 1-25 fps。例如:UI 预览需 15fps,AI 分析需 5fps </remarks>
|
||||
public int TargetFps { get; set; } = 15;
|
||||
|
||||
/// <summary> 上次获取帧的时间点(单位:毫秒,通常为 Environment.TickCount64) </summary>
|
||||
/// <remarks> 用于帧率控制算法,判断是否达到订阅者的目标帧率需求 </remarks>
|
||||
/// <summary> 上次成功分发帧的时间点(单位:毫秒,基于 Environment.TickCount64) </summary>
|
||||
/// <remarks> 帧率控制算法的核心,用于判断当前时刻是否应向此订阅者推送帧 </remarks>
|
||||
public long LastCaptureTick { get; set; } = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- 需求状态控制 (Requirement Status Control) ---
|
||||
#region --- 业务动态参数 (Business Dynamic Parameters) ---
|
||||
|
||||
/// <summary> 备注信息(记录订阅用途、申请人或关联业务系统) </summary>
|
||||
public string Memo { get; set; } = string.Empty;
|
||||
|
||||
/// <summary> 窗口句柄(仅在 Type 为 HandleDisplay 时有效) </summary>
|
||||
/// <remarks> 格式通常为十六进制或十进制字符串,用于跨进程或底层渲染对接 </remarks>
|
||||
public string Handle { get; set; } = string.Empty;
|
||||
|
||||
/// <summary> 录像持续时长(单位:分钟,仅在 Type 为 LocalRecord 时有效) </summary>
|
||||
public int RecordDuration { get; set; } = 5;
|
||||
|
||||
/// <summary> 录像存放路径(仅在 Type 为 LocalRecord 时有效) </summary>
|
||||
/// <remarks> 服务器本地磁盘的绝对路径,例如:D:\Recordings\Camera_01 </remarks>
|
||||
public string SavePath { get; set; } = string.Empty;
|
||||
|
||||
/// <summary> 通讯传输协议(仅在网络转发模式下有效) </summary>
|
||||
public TransportProtocol Protocol { get; set; }
|
||||
= TransportProtocol.Tcp;
|
||||
|
||||
/// <summary> 目标接收端 IP 地址(仅在网络转发模式下有效) </summary>
|
||||
public string TargetIp { get; set; } = "127.0.0.1";
|
||||
|
||||
/// <summary> 目标接收端端口号(仅在网络转发模式下有效) </summary>
|
||||
public int TargetPort { get; set; } = 8080;
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- 运行统计与控制 (Runtime Stats & Control) ---
|
||||
|
||||
/// <summary> 实时计算的输出帧率(单位:fps,实际分发给订阅者的频率) </summary>
|
||||
/// <remarks> 反映系统真实运行状态,若低于 TargetFps 则说明分发链路存在瓶颈 </remarks>
|
||||
public double RealFps { get; set; } = 0.0;
|
||||
|
||||
/// <summary> 需求是否激活(true=正常接收帧,false=暂停接收,保留配置) </summary>
|
||||
/// <remarks> 支持动态启停订阅,无需删除需求配置,提升灵活性 </remarks>
|
||||
public bool IsActive { get; set; } = true;
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- 内部逻辑控制 (Internal Logic Control) ---
|
||||
|
||||
private int _frameCount = 0;
|
||||
private long _lastFpsCalcTick = Environment.TickCount64;
|
||||
|
||||
/// <summary>
|
||||
/// 更新实际帧率统计
|
||||
/// </summary>
|
||||
/// <remarks> 每当成功分发一帧后调用,内部自动按秒计算 RealFps </remarks>
|
||||
public void UpdateRealFps()
|
||||
{
|
||||
_frameCount++;
|
||||
long currentTick = Environment.TickCount64;
|
||||
long elapsed = currentTick - _lastFpsCalcTick;
|
||||
|
||||
if (elapsed >= 1000) // 达到 1 秒周期
|
||||
{
|
||||
RealFps = Math.Round(_frameCount / (elapsed / 1000.0), 1);
|
||||
_frameCount = 0;
|
||||
_lastFpsCalcTick = currentTick;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -24,6 +24,8 @@
|
||||
/// <summary> 流水线的下一个处理环节 </summary>
|
||||
private IFrameProcessor? _nextStep;
|
||||
|
||||
protected readonly ProcessingConfigManager _configManager; // 基类持有
|
||||
|
||||
#endregion
|
||||
|
||||
#region --- 构造函数 ---
|
||||
@@ -33,12 +35,13 @@
|
||||
/// </summary>
|
||||
/// <param name="workerCount">Worker 线程数量(并行度)</param>
|
||||
/// <param name="serviceName">服务名称(用于日志标识)</param>
|
||||
protected BaseFrameProcessor(int workerCount, string serviceName)
|
||||
protected BaseFrameProcessor(int workerCount, string serviceName, ProcessingConfigManager configManager)
|
||||
{
|
||||
// 校验并行度参数,避免无效配置
|
||||
if (workerCount < 1)
|
||||
throw new ArgumentOutOfRangeException(nameof(workerCount), "Worker数量必须大于0");
|
||||
|
||||
_configManager = configManager; // 先赋值配置管理器
|
||||
_workerCount = workerCount;
|
||||
|
||||
// 通过抽象工厂模式创建 Worker 实例
|
||||
@@ -218,7 +221,7 @@
|
||||
try
|
||||
{
|
||||
// 调用子类实现的具体图像处理算法
|
||||
PerformAction(frame, taskItem.Decision);
|
||||
PerformAction(taskItem.DeviceId, frame, taskItem.Decision);
|
||||
|
||||
// 通知父集群:当前帧处理完成,准备传递到下一个环节
|
||||
NotifyFinished(taskItem.DeviceId, frame, taskItem.Decision);
|
||||
@@ -252,9 +255,10 @@
|
||||
/// 子类实现:具体的图像处理算法逻辑
|
||||
/// 如:缩放、灰度转换、AI推理等
|
||||
/// </summary>
|
||||
/// <param name="deviceId">设备ID</param>
|
||||
/// <param name="frame">待处理的智能帧</param>
|
||||
/// <param name="decision">帧处理决策指令</param>
|
||||
protected abstract void PerformAction(SmartFrame frame, FrameDecision decision);
|
||||
protected abstract void PerformAction(long deviceId, SmartFrame frame, FrameDecision decision);
|
||||
|
||||
/// <summary>
|
||||
/// 子类实现:通知父集群处理完成
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace SHH.CameraSdk
|
||||
public int DeviceId { get; set; }
|
||||
/// <summary> 窗口暂停状态(volatile 保证多线程可见性) </summary>
|
||||
public volatile bool IsPaused;
|
||||
|
||||
/// <summary> 鼠标事件回调函数 </summary>
|
||||
public MouseCallback MouseHandler;
|
||||
/// <summary> 窗口是否已实际创建(防止重复初始化) </summary>
|
||||
|
||||
@@ -1,40 +1,65 @@
|
||||
using OpenCvSharp;
|
||||
using SHH.CameraSdk;
|
||||
|
||||
namespace SHH.CameraSdk.Core.Services
|
||||
public class ImageEnhanceCluster : BaseFrameProcessor<EnhanceWorker>
|
||||
{
|
||||
/// <summary>
|
||||
/// [图像增亮服务]
|
||||
/// 实现:对流水线中的 TargetMat 执行像素级亮度提升
|
||||
/// </summary>
|
||||
public class ImageEnhanceCluster : BaseFrameProcessor<EnhanceWorker>
|
||||
public ImageEnhanceCluster(int count, ProcessingConfigManager configManager)
|
||||
: base(count, "EnhanceCluster", configManager)
|
||||
{
|
||||
public ImageEnhanceCluster(int count) : base(count, "EnhanceCluster") { }
|
||||
|
||||
protected override EnhanceWorker CreateWorker(int id) => new EnhanceWorker(this);
|
||||
}
|
||||
|
||||
public class EnhanceWorker : BaseWorker
|
||||
{
|
||||
protected override EnhanceWorker CreateWorker(int id) => new EnhanceWorker(this, _configManager);
|
||||
}
|
||||
|
||||
public class EnhanceWorker : BaseWorker
|
||||
{
|
||||
private readonly ImageEnhanceCluster _parent;
|
||||
public EnhanceWorker(ImageEnhanceCluster parent) => _parent = parent;
|
||||
private readonly ProcessingConfigManager _configManager;
|
||||
|
||||
protected override void PerformAction(SmartFrame frame, FrameDecision decision)
|
||||
public EnhanceWorker(ImageEnhanceCluster parent, ProcessingConfigManager configManager)
|
||||
{
|
||||
// 业务逻辑:只处理已经过缩放的 TargetMat
|
||||
if (frame.TargetMat != null && !frame.TargetMat.IsDisposed)
|
||||
{
|
||||
Mat brightMat = new Mat();
|
||||
// 亮度线性提升:原像素 * 1.0 + 30 偏移量
|
||||
frame.TargetMat.ConvertTo(brightMat, -1, 1.0, 30);
|
||||
|
||||
// 替换掉原来的 TargetMat(旧的会在 AttachTarget 内部被自动 Dispose)
|
||||
frame.AttachTarget(brightMat, frame.ScaleType);
|
||||
_parent = parent;
|
||||
_configManager = configManager;
|
||||
}
|
||||
|
||||
protected override void PerformAction(long deviceId, SmartFrame frame, FrameDecision decision)
|
||||
{
|
||||
// 1. 获取配置
|
||||
var options = _configManager.GetOptions(deviceId);
|
||||
|
||||
// 2. 检查开关:如果没开启增强,直接跳过
|
||||
if (!options.EnableEnhance) return;
|
||||
|
||||
// 3. 确定操作对象
|
||||
// 策略:如果上一站生成了 TargetMat (缩放图),我们处理缩放图;
|
||||
// 如果没有 (例如缩放被禁用),我们是否要处理原图?
|
||||
// 通常 UI 预览场景下,如果不缩放,直接处理 4K 原图会非常卡。
|
||||
// 建议:仅当 TargetMat 存在时处理,或者强制 clone 一份原图作为 TargetMat
|
||||
|
||||
Mat srcMat = frame.TargetMat;
|
||||
bool createdNew = false;
|
||||
|
||||
// 如果没有 TargetMat (上一站透传了),但开启了增亮
|
||||
// 我们必须基于原图生成一个 TargetMat,否则下游 UI 拿不到处理结果
|
||||
if (srcMat == null || srcMat.IsDisposed)
|
||||
{
|
||||
// 注意:处理 4K 原图非常耗时,生产环境建议这里做个限制
|
||||
srcMat = frame.InternalMat;
|
||||
createdNew = true; // 标记我们需要 Attach 新的
|
||||
}
|
||||
|
||||
// 4. 执行增亮
|
||||
Mat brightMat = new Mat();
|
||||
// Alpha=1.0, Beta=配置值
|
||||
srcMat.ConvertTo(brightMat, -1, 1.0, options.BrightnessLevel);
|
||||
|
||||
// 5. 挂载结果
|
||||
// 这会自动释放上一站生成的旧 TargetMat (如果存在)
|
||||
frame.AttachTarget(brightMat, frame.ScaleType);
|
||||
}
|
||||
|
||||
protected override void NotifyFinished(long did, SmartFrame frame, FrameDecision dec)
|
||||
{
|
||||
_parent.PassToNext(did, frame, dec);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,29 +7,67 @@ namespace SHH.CameraSdk
|
||||
/// </summary>
|
||||
public class ImageScaleCluster : BaseFrameProcessor<ScaleWorker>
|
||||
{
|
||||
public ImageScaleCluster(int count) : base(count, "ScaleCluster") { }
|
||||
public ImageScaleCluster(int count, ProcessingConfigManager configManager)
|
||||
: base(count, "ScaleCluster", configManager)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ScaleWorker CreateWorker(int id) => new ScaleWorker(this);
|
||||
protected override ScaleWorker CreateWorker(int id) => new ScaleWorker(this, _configManager);
|
||||
}
|
||||
|
||||
public class ScaleWorker : BaseWorker
|
||||
{
|
||||
private readonly ImageScaleCluster _parent;
|
||||
public ScaleWorker(ImageScaleCluster parent) => _parent = parent;
|
||||
private readonly ProcessingConfigManager _configManager;
|
||||
|
||||
protected override void PerformAction(SmartFrame frame, FrameDecision decision)
|
||||
public ScaleWorker(ImageScaleCluster parent, ProcessingConfigManager configManager)
|
||||
{
|
||||
int targetW = 704;
|
||||
int targetH = 576;
|
||||
_parent = parent;
|
||||
_configManager = configManager;
|
||||
}
|
||||
|
||||
// 算法逻辑:若尺寸符合要求则执行 Resize
|
||||
if (frame.InternalMat.Width > targetW)
|
||||
protected override void PerformAction(long deviceId, SmartFrame frame, FrameDecision decision)
|
||||
{
|
||||
// 1. 获取实时配置 (极快,内存读取)
|
||||
var options = _configManager.GetOptions(deviceId);
|
||||
|
||||
// 2. 原始尺寸
|
||||
int srcW = frame.InternalMat.Width;
|
||||
int srcH = frame.InternalMat.Height;
|
||||
|
||||
// 3. 目标尺寸
|
||||
int targetW = options.TargetWidth;
|
||||
int targetH = options.TargetHeight;
|
||||
|
||||
// 4. 判断是否需要缩放
|
||||
bool needResize = false;
|
||||
|
||||
// 场景 A: 原始图比目标大,且允许缩小
|
||||
if (options.EnableShrink && (srcW > targetW || srcH > targetH))
|
||||
{
|
||||
needResize = true;
|
||||
}
|
||||
// 场景 B: 原始图比目标小,且允许放大 (通常为 False)
|
||||
else if (options.EnableExpand && (srcW < targetW || srcH < targetH))
|
||||
{
|
||||
needResize = true;
|
||||
}
|
||||
|
||||
// 5. 执行动作
|
||||
if (needResize)
|
||||
{
|
||||
Mat targetMat = new Mat();
|
||||
// 线性插值
|
||||
Cv2.Resize(frame.InternalMat, targetMat, new Size(targetW, targetH), 0, 0, InterpolationFlags.Linear);
|
||||
|
||||
// 挂载到衍生属性
|
||||
frame.AttachTarget(targetMat, FrameScaleType.Shrink);
|
||||
// 挂载
|
||||
var scaleType = (srcW > targetW) ? FrameScaleType.Shrink : FrameScaleType.Expand;
|
||||
frame.AttachTarget(targetMat, scaleType);
|
||||
}
|
||||
else
|
||||
{
|
||||
// [透传] 不需要缩放
|
||||
// 此时 frame.TargetMat 为 null,代表“无变化”
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
37
SHH.CameraSdk/Core/Services/ProcessingConfigManager.cs
Normal file
37
SHH.CameraSdk/Core/Services/ProcessingConfigManager.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
namespace SHH.CameraSdk;
|
||||
|
||||
/// <summary>
|
||||
/// [配置中心] 预处理参数管理器
|
||||
/// 职责:提供线程安全的配置读写接口,连接 Web API 与 底层 Worker
|
||||
/// </summary>
|
||||
public class ProcessingConfigManager
|
||||
{
|
||||
// 内存字典:Key=设备ID, Value=配置对象
|
||||
private readonly ConcurrentDictionary<long, ProcessingOptions> _configs = new();
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定设备的配置(如果不存在则返回默认值)
|
||||
/// </summary>
|
||||
/// <param name="deviceId">设备ID</param>
|
||||
/// <returns>配置对象(非空)</returns>
|
||||
public ProcessingOptions GetOptions(long deviceId)
|
||||
{
|
||||
// GetOrAdd 保证了永远能拿回一个有效的配置,防止 Worker 报空指针
|
||||
return _configs.GetOrAdd(deviceId, _ => ProcessingOptions.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新指定设备的配置(实时生效)
|
||||
/// </summary>
|
||||
public void UpdateOptions(long deviceId, ProcessingOptions newOptions)
|
||||
{
|
||||
if (newOptions == null) return;
|
||||
|
||||
// 直接覆盖旧配置,由于是引用替换,原子性较高
|
||||
_configs.AddOrUpdate(deviceId, newOptions, (key, old) => newOptions);
|
||||
|
||||
Console.WriteLine($"[ConfigManager] 设备 {deviceId} 预处理参数已更新: " +
|
||||
$"Expand={newOptions.EnableExpand} Shrink:{newOptions.EnableShrink} 分辨率:({newOptions.TargetWidth}x{newOptions.TargetHeight}), " +
|
||||
$"Enhance={newOptions.EnableEnhance}");
|
||||
}
|
||||
}
|
||||
@@ -107,22 +107,27 @@ public class Program
|
||||
{
|
||||
var builder = WebApplication.CreateBuilder();
|
||||
|
||||
// 注册缩放集群服务 (建议 Worker 数 = CPU 核心数,这里设为 4)
|
||||
var scaleService = new ImageScaleCluster(4); // 环节一:缩放
|
||||
var enhanceService = new ImageEnhanceCluster(4); // 环节二:增亮
|
||||
// 1. 注册配置管理器(指挥部)
|
||||
var configManager = new ProcessingConfigManager();
|
||||
builder.Services.AddSingleton(configManager);
|
||||
|
||||
// 逻辑:缩放 -> 增亮 -> (自动到终点)
|
||||
// 2. 初始化预处理流水线环节
|
||||
// 建议:此处直接手动创建实例,以便精确控制链条顺序
|
||||
var scaleService = new ImageScaleCluster(4, configManager); // 环节一
|
||||
var enhanceService = new ImageEnhanceCluster(4, configManager); // 环节二
|
||||
|
||||
// 3. 编排流水线:缩放 -> 增亮 -> 终点(GlobalProcessingCenter)
|
||||
scaleService.SetNext(enhanceService);
|
||||
|
||||
// 2. [核心] 将缩放服务“挂载”到全局路由上
|
||||
// 从此刻起,所有驱动层的帧都会先流经 scaleService
|
||||
// 4. 将流水线入口挂载到全局路由(驱动层改道)
|
||||
GlobalPipelineRouter.SetProcessor(scaleService);
|
||||
|
||||
// 3. 注册到 DI 容器 (以便 Controller 或其他服务可以管理它,例如动态调整并行度)
|
||||
builder.Services.AddSingleton<IFrameProcessor>(scaleService);
|
||||
builder.Services.AddSingleton<IFrameProcessor>(enhanceService);
|
||||
// 5. 【修复点】将具体实例注册到 DI 容器
|
||||
// 这样 Controller 可以通过构造函数拿到具体的实例进行动态管理
|
||||
builder.Services.AddSingleton(scaleService);
|
||||
builder.Services.AddSingleton(enhanceService);
|
||||
|
||||
// 1. 配置 CORS
|
||||
// 6. 配置 CORS
|
||||
builder.Services.AddCors(options =>
|
||||
{
|
||||
options.AddPolicy("AllowAll", policy =>
|
||||
@@ -131,15 +136,15 @@ public class Program
|
||||
});
|
||||
});
|
||||
|
||||
// 7. 依赖注入注册
|
||||
builder.Services.AddSingleton<IStorageService>(storage);
|
||||
builder.Services.AddSingleton(manager);
|
||||
builder.Services.AddSingleton(displayMgr);
|
||||
|
||||
//// 2. 日志降噪
|
||||
//builder.Logging.SetMinimumLevel(LogLevel.Warning);
|
||||
//builder.Logging.AddFilter("Microsoft.AspNetCore.Hosting.Diagnostics", LogLevel.Warning);
|
||||
|
||||
// 3. 【核心】依赖注入注册
|
||||
// 将 storageService 注册为单例,这样 UserActionFilter 和 MonitorController 就能拿到它了
|
||||
builder.Services.AddSingleton<IStorageService>(storage);
|
||||
builder.Services.AddSingleton(manager);
|
||||
builder.Services.AddSingleton(displayMgr);
|
||||
|
||||
// 显式注册过滤器 (这是防止 500 错误的关键)
|
||||
builder.Services.AddScoped<UserActionFilter>();
|
||||
|
||||
Reference in New Issue
Block a user