NetMQ 协议,支持摄像头增、删、改
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@@ -1,10 +1,11 @@
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using MessagePack;
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using System.Text;
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using MessagePack;
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using Microsoft.Extensions.Hosting;
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using NetMQ;
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using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
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using NetMQ.Sockets;
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using SHH.CameraSdk;
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using SHH.Contracts;
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using System.Text;
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namespace SHH.CameraService;
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@@ -16,6 +17,10 @@ public class CommandClientWorker : BackgroundService
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// 管理多个 Socket
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private readonly List<DealerSocket> _sockets = new();
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// ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
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private readonly List<NetMQMonitor> _monitors = new();
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private NetMQPoller? _poller;
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public CommandClientWorker(
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@@ -34,71 +39,53 @@ public class CommandClientWorker : BackgroundService
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if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
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// 1. 建立连接 (但不立即启动 Poller)
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_poller = new NetMQPoller();
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// -------------------------------------------------------------
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// 核心修改区:建立连接并挂载监控器
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// -------------------------------------------------------------
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foreach (var ep in _config.CommandEndpoints)
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{
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try
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{
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var socket = new DealerSocket();
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// 建议加上 Socket 索引或 UUID 以防服务端认为 Identity 冲突
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// 或者保持原样,取决于服务端逻辑。通常同一个 AppId 连不同 Server 是没问题的。
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socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
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socket.Connect(ep.Uri);
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var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
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var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
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monitor.Connected += async (s, args) =>
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{
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Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
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await SendRegisterAsync(socket);
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};
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// ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
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// 错误写法: _poller.Add(monitor);
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monitor.AttachToPoller(_poller);
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// 依然需要保存引用,防止被 GC 回收
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_monitors.Add(monitor);
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socket.Connect(ep.Uri);
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socket.ReceiveReady += OnSocketReceiveReady;
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_sockets.Add(socket);
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_poller.Add(socket);
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Console.WriteLine($"[指令] 建立通道: {ep.Uri}");
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Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
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}
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catch (Exception ex) { Console.WriteLine($"[指令] 连接异常: {ex.Message}"); }
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}
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if (_sockets.Count == 0) return;
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// =================================================================
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// 2. 发送注册包 (在 Poller 启动前发送,绝对线程安全)
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// 6. 绑定 ACK 逻辑 (保持不变)
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// =================================================================
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var registerPayload = new RegisterPayload
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{
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Protocol = ProtocolHeaders.ServerRegister,
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InstanceId = _config.AppId,
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ProcessId = Environment.ProcessId,
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Version = "1.0.0",
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ServerIp = "127.0.0.1",
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WebApiPort = _config.BasePort,
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StartTime = DateTime.Now
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};
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try
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{
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byte[] regData = MessagePackSerializer.Serialize(registerPayload);
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var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
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if (ctx != null)
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{
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foreach (var socket in _sockets)
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{
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// 此时 Poller 还没跑,主线程发送是安全的
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socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
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}
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Console.WriteLine($"[指令] 注册包已广播至 {_sockets.Count} 个目标");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 注册失败: {ex.Message}");
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}
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// =================================================================
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// 3. 绑定 ACK 逻辑
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// =================================================================
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// 关键修正:直接使用 async void,不要包裹在 Task.Run 中!
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// 因为 OnResponseReady 是由 Dispatcher 触发的,而 Dispatcher 是由 Poller 线程触发的。
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// 所以这里就在 Poller 线程内,可以直接操作 Socket。
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_dispatcher.OnResponseReady += async (result) =>
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{
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try
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@@ -122,8 +109,11 @@ public class CommandClientWorker : BackgroundService
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};
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// =================================================================
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// 4. 启动 Poller (开始监听接收)
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// 7. 启动 Poller
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// =================================================================
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// 注意:我们不需要手动发第一次注册包了,
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// 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
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// 事件里会自动发送注册包。这就是“自动档”的好处。
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_poller.RunAsync();
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// 阻塞直到取消
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@@ -135,12 +125,49 @@ public class CommandClientWorker : BackgroundService
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// 清理
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_poller.Stop();
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_poller.Dispose();
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foreach (var m in _monitors) m.Dispose(); // 释放监控器
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foreach (var s in _sockets) s.Dispose();
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}
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// =================================================================
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// ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
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// =================================================================
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private async Task SendRegisterAsync(DealerSocket targetSocket)
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{
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try
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{
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var registerPayload = new RegisterPayload
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{
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Protocol = ProtocolHeaders.ServerRegister,
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InstanceId = _config.AppId,
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ProcessId = Environment.ProcessId,
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Version = "1.0.0",
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ServerIp = "127.0.0.1", // 建议优化:获取本机真实IP
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WebApiPort = _config.BasePort,
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StartTime = DateTime.Now
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};
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byte[] regData = MessagePackSerializer.Serialize(registerPayload);
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// 执行拦截器
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var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
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if (ctx != null)
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{
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// 直接向触发事件的那个 Socket 发送
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// DealerSocket 允许在连接未完全就绪时 Send,它会缓存直到网络通畅
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targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
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// Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
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}
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}
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private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
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{
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// 这里的代码运行在 Poller 线程
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NetMQMessage incomingMsg = new NetMQMessage();
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if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
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{
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@@ -154,8 +181,6 @@ public class CommandClientWorker : BackgroundService
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var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
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if (ctx != null)
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{
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// DispatchAsync 会同步触发 OnResponseReady,
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// 从而在同一个线程内完成 ACK 发送,线程安全且高效。
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await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
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}
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}
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