视频SDK新协议签入

This commit is contained in:
2026-01-15 09:31:57 +08:00
parent 3f8e42e560
commit 81580a8f55
14 changed files with 844 additions and 472 deletions

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@@ -1,194 +1,194 @@
using System.Text;
using MessagePack;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
using NetMQ.Sockets;
using SHH.CameraSdk;
using SHH.Contracts;
//using System.Text;
//using MessagePack;
//using Microsoft.Extensions.Hosting;
//using NetMQ;
//using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
//using NetMQ.Sockets;
//using SHH.CameraSdk;
//using SHH.Contracts;
namespace SHH.CameraService;
//namespace SHH.CameraService;
public class CommandClientWorker : BackgroundService
{
private readonly ServiceConfig _config;
private readonly CommandDispatcher _dispatcher;
private readonly InterceptorPipeline _pipeline;
//public class CommandClientWorker : BackgroundService
//{
// private readonly ServiceConfig _config;
// private readonly CommandDispatcher _dispatcher;
// private readonly InterceptorPipeline _pipeline;
// 管理多个 Socket
private readonly List<DealerSocket> _sockets = new();
// // 管理多个 Socket
// private readonly List<DealerSocket> _sockets = new();
// ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
private readonly List<NetMQMonitor> _monitors = new();
// // ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
// private readonly List<NetMQMonitor> _monitors = new();
private NetMQPoller? _poller;
// private NetMQPoller? _poller;
public CommandClientWorker(
ServiceConfig config,
CommandDispatcher dispatcher,
InterceptorPipeline pipeline)
{
_config = config;
_dispatcher = dispatcher;
_pipeline = pipeline;
}
// public CommandClientWorker(
// ServiceConfig config,
// CommandDispatcher dispatcher,
// InterceptorPipeline pipeline)
// {
// _config = config;
// _dispatcher = dispatcher;
// _pipeline = pipeline;
// }
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
await Task.Yield();
// protected override async Task ExecuteAsync(CancellationToken stoppingToken)
// {
// await Task.Yield();
if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
// if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
_poller = new NetMQPoller();
// _poller = new NetMQPoller();
// -------------------------------------------------------------
// 核心修改区:建立连接并挂载监控器
// -------------------------------------------------------------
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
// // -------------------------------------------------------------
// // 核心修改区:建立连接并挂载监控器
// // -------------------------------------------------------------
// foreach (var ep in _config.CommandEndpoints)
// {
// try
// {
// var socket = new DealerSocket();
// socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
// var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
// var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
monitor.Connected += async (s, args) =>
{
Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
await SendRegisterAsync(socket);
};
// monitor.Connected += async (s, args) =>
// {
// Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
// await SendRegisterAsync(socket);
// };
// ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
// 错误写法: _poller.Add(monitor);
monitor.AttachToPoller(_poller);
// // ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
// // 错误写法: _poller.Add(monitor);
// monitor.AttachToPoller(_poller);
// 依然需要保存引用,防止被 GC 回收
_monitors.Add(monitor);
// // 依然需要保存引用,防止被 GC 回收
// _monitors.Add(monitor);
socket.Connect(ep.Uri);
socket.ReceiveReady += OnSocketReceiveReady;
// socket.Connect(ep.Uri);
// socket.ReceiveReady += OnSocketReceiveReady;
_sockets.Add(socket);
_poller.Add(socket);
// _sockets.Add(socket);
// _poller.Add(socket);
Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
}
}
// Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
// }
// }
if (_sockets.Count == 0) return;
// if (_sockets.Count == 0) return;
// =================================================================
// 6. 绑定 ACK 逻辑 (保持不变)
// =================================================================
_dispatcher.OnResponseReady += async (result) =>
{
try
{
byte[] resultBytes = MessagePackSerializer.Serialize(result);
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
// // =================================================================
// // 6. 绑定 ACK 逻辑 (保持不变)
// // =================================================================
// _dispatcher.OnResponseReady += async (result) =>
// {
// try
// {
// byte[] resultBytes = MessagePackSerializer.Serialize(result);
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
if (ctx != null)
{
foreach (var socket in _sockets)
{
socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
}
Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
}
}
catch (Exception ex)
{
Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
}
};
// if (ctx != null)
// {
// foreach (var socket in _sockets)
// {
// socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// }
// Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
// }
// };
// =================================================================
// 7. 启动 Poller
// =================================================================
// 注意:我们不需要手动发第一次注册包了,
// 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
// 事件里会自动发送注册包。这就是“自动档”的好处。
_poller.RunAsync();
// // =================================================================
// // 7. 启动 Poller
// // =================================================================
// // 注意:我们不需要手动发第一次注册包了,
// // 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
// // 事件里会自动发送注册包。这就是“自动档”的好处。
// _poller.RunAsync();
// 阻塞直到取消
while (!stoppingToken.IsCancellationRequested)
{
await Task.Delay(1000, stoppingToken);
}
// // 阻塞直到取消
// while (!stoppingToken.IsCancellationRequested)
// {
// await Task.Delay(1000, stoppingToken);
// }
// 清理
_poller.Stop();
_poller.Dispose();
foreach (var m in _monitors) m.Dispose(); // 释放监控器
foreach (var s in _sockets) s.Dispose();
}
// // 清理
// _poller.Stop();
// _poller.Dispose();
// foreach (var m in _monitors) m.Dispose(); // 释放监控器
// foreach (var s in _sockets) s.Dispose();
// }
// =================================================================
// ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
// =================================================================
private async Task SendRegisterAsync(DealerSocket targetSocket)
{
try
{
var registerPayload = new RegisterPayload
{
Protocol = ProtocolHeaders.ServerRegister,
InstanceId = _config.AppId,
ProcessId = Environment.ProcessId,
Version = "1.0.0",
ServerIp = "127.0.0.1", // 建议优化获取本机真实IP
WebApiPort = _config.BasePort,
StartTime = DateTime.Now
};
// // =================================================================
// // ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
// // =================================================================
// private async Task SendRegisterAsync(DealerSocket targetSocket)
// {
// try
// {
// var registerPayload = new RegisterPayload
// {
// Protocol = ProtocolHeaders.ServerRegister,
// InstanceId = _config.AppId,
// ProcessId = Environment.ProcessId,
// Version = "1.0.0",
// ServerIp = "127.0.0.1", // 建议优化获取本机真实IP
// WebApiPort = _config.BasePort,
// StartTime = DateTime.Now
// };
byte[] regData = MessagePackSerializer.Serialize(registerPayload);
// byte[] regData = MessagePackSerializer.Serialize(registerPayload);
// 执行拦截器
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
// // 执行拦截器
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
if (ctx != null)
{
// 直接向触发事件的那个 Socket 发送
// DealerSocket 允许在连接未完全就绪时 Send它会缓存直到网络通畅
targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
}
}
// if (ctx != null)
// {
// // 直接向触发事件的那个 Socket 发送
// // DealerSocket 允许在连接未完全就绪时 Send它会缓存直到网络通畅
// targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// // Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
// }
// }
private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
{
NetMQMessage incomingMsg = new NetMQMessage();
if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
{
if (incomingMsg.FrameCount >= 2)
{
try
{
string rawProtocol = incomingMsg[0].ConvertToString();
byte[] rawData = incomingMsg[1].ToByteArray();
// private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
// {
// NetMQMessage incomingMsg = new NetMQMessage();
// if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
// {
// if (incomingMsg.FrameCount >= 2)
// {
// try
// {
// string rawProtocol = incomingMsg[0].ConvertToString();
// byte[] rawData = incomingMsg[1].ToByteArray();
var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
if (ctx != null)
{
await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 处理异常: {ex.Message}");
}
}
}
}
}
// var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
// if (ctx != null)
// {
// await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 处理异常: {ex.Message}");
// }
// }
// }
// }
//}