视频SDK新协议签入
This commit is contained in:
@@ -1,142 +1,169 @@
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using System.Collections.Concurrent;
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using Grpc.Core;
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using Grpc.Net.Client;
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using Microsoft.Extensions.Hosting;
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using NetMQ;
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using NetMQ.Sockets;
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using MessagePack;
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using Microsoft.Extensions.Logging;
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using SHH.CameraSdk;
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using SHH.Contracts;
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using System.Text;
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using SHH.Contracts.Grpc;
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using System.Collections.Concurrent;
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namespace SHH.CameraService
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namespace SHH.CameraService;
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/// <summary>
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/// 设备状态监控工作者 (gRPC 版)
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/// 职责:监控相机状态并在状态变更或心跳周期内,通过 gRPC 批量上报至所有配置的端点
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/// </summary>
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public class DeviceStateMonitorWorker : BackgroundService
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{
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public class DeviceStateMonitorWorker : BackgroundService
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private readonly CameraManager _manager;
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private readonly ServiceConfig _config;
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private readonly ILogger<DeviceStateMonitorWorker> _logger;
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// 状态存储:CameraId -> 状态载荷
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private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
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private volatile bool _isDirty = false;
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private long _lastSendTick = 0;
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public DeviceStateMonitorWorker(
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CameraManager manager,
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ServiceConfig config,
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ILogger<DeviceStateMonitorWorker> logger)
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{
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private readonly CameraManager _manager;
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private readonly ServiceConfig _config;
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private readonly InterceptorPipeline _pipeline;
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_manager = manager;
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_config = config;
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_logger = logger;
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}
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// 修改点1: 改为 Socket 列表
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private readonly List<DealerSocket> _sockets = new();
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private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
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private volatile bool _isDirty = false;
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private long _lastSendTick = 0;
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public DeviceStateMonitorWorker(
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CameraManager manager,
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ServiceConfig config,
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InterceptorPipeline pipeline)
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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// 1. 初始化本地状态缓存
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foreach (var dev in _manager.GetAllDevices())
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{
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_manager = manager;
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_config = config;
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_pipeline = pipeline;
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UpdateLocalState(dev.Id, false, "Service Init");
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}
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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// 2. 订阅 SDK 状态变更事件
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_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
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_logger.LogInformation("[StatusWorker] gRPC 状态上报已启动,配置节点数: {Count}", _config.CommandEndpoints.Count);
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// 3. 定时循环 (1秒1次检查)
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var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
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try
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{
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// 1. 初始化
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foreach (var dev in _manager.GetAllDevices())
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while (await timer.WaitForNextTickAsync(stoppingToken))
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{
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UpdateLocalState(dev.Id, false, "Init");
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}
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_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
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// 修改点2: 遍历所有端点建立连接
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if (_config.CommandEndpoints.Count == 0) return;
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Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
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foreach (var ep in _config.CommandEndpoints)
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{
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try
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{
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var socket = new DealerSocket();
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// 状态通道也建议设置 Identity,方便服务端追踪
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socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
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socket.Options.SendHighWatermark = 1000;
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socket.Connect(ep.Uri);
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_sockets.Add(socket);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
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}
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}
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// 定时循环 (1秒1次)
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var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
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try
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{
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while (await timer.WaitForNextTickAsync(stoppingToken))
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{
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await CheckAndBroadcastAsync();
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}
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}
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finally
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{
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_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
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// 清理所有 socket
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foreach (var s in _sockets) s.Dispose();
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await CheckAndBroadcastAsync(stoppingToken);
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}
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}
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private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
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catch (OperationCanceledException) { /* 正常退出 */ }
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catch (Exception ex)
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{
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UpdateLocalState(deviceId, isOnline, reason);
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_isDirty = true;
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_logger.LogError(ex, "[StatusWorker] 运行异常");
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}
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private void UpdateLocalState(long deviceId, bool isOnline, string reason)
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finally
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{
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var evt = new StatusEventPayload
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_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
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}
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}
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/// <summary>
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/// SDK 状态变更回调
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/// </summary>
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private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
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{
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UpdateLocalState(deviceId, isOnline, reason);
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_isDirty = true;
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}
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private void UpdateLocalState(long deviceId, bool isOnline, string reason)
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{
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var evt = new StatusEventPayload
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{
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CameraId = deviceId.ToString(),
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IsOnline = isOnline,
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Reason = reason,
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Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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};
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_stateStore[deviceId.ToString()] = evt;
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}
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/// <summary>
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/// 执行广播逻辑
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/// </summary>
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private async Task CheckAndBroadcastAsync(CancellationToken ct)
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{
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long now = Environment.TickCount64;
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// 策略: 有变更(Dirty) 或 超过5秒(强制心跳)
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bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
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if (shouldSend && _config.CommandEndpoints.Any())
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{
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// 1. 构建 gRPC 请求包
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var request = new StatusBatchRequest
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{
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CameraId = deviceId.ToString(),
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IsOnline = isOnline,
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Reason = reason,
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Protocol = "GRPC",
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Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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};
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_stateStore[deviceId.ToString()] = evt;
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}
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// 修改点3: 广播发送逻辑
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private async Task CheckAndBroadcastAsync()
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{
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long now = Environment.TickCount64;
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// 策略: 有变更 或 超过5秒(心跳)
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bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
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// 转换内存中的状态快照为 Protobuf 列表
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foreach (var item in _stateStore.Values)
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{
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request.Items.Add(new StatusEventItem
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{
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CameraId = item.CameraId,
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IsOnline = item.IsOnline,
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Reason = item.Reason,
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Timestamp = item.Timestamp
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});
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}
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if (shouldSend && _sockets.Count > 0)
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// 2. 遍历所有端点进行发送
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foreach (var endpoint in _config.CommandEndpoints)
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{
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try
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{
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var snapshot = _stateStore.Values.ToList();
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var batch = new StatusBatchPayload
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string grpcUrl = endpoint.Uri.Replace("tcp://", "http://").Trim();
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// --- 增加以下诊断代码 ---
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using var channel = GrpcChannel.ForAddress(grpcUrl);
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var client = new GatewayProvider.GatewayProviderClient(channel);
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// 获取 gRPC 内部生成的服务全称
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// 这就是客户端尝试调用的真实路径:/包名.服务名/方法名
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var methodName = "ReportStatusBatch";
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var serviceName = client.GetType().DeclaringType?.Name ?? "Unknown";
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_logger.LogInformation("[gRPC Debug] 准备调用端点: {Url}", grpcUrl);
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_logger.LogInformation("[gRPC Debug] 客户端契约服务名: {Service}", serviceName);
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// 执行调用
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var response = await client.ReportStatusBatchAsync(request,
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deadline: DateTime.UtcNow.AddSeconds(2), cancellationToken: ct);
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if (response.Success)
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{
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Items = snapshot,
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Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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};
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byte[] data = MessagePackSerializer.Serialize(batch);
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// 拦截器处理
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var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
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if (ctx != null)
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{
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// ★★★ 核心修复:循环广播给所有 Socket ★★★
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foreach (var socket in _sockets)
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{
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// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
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socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
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}
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_logger.LogInformation("[gRPC Success] 上报成功");
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_isDirty = false;
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_lastSendTick = now;
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_lastSendTick = Environment.TickCount64;
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}
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}
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catch (RpcException ex)
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{
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// 这里是关键:打印 RpcException 的详细状态
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_logger.LogError("[gRPC Error] StatusCode: {Code}, Detail: {Detail}", ex.StatusCode, ex.Status.Detail);
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// 如果是 Unimplemented,通常意味着路径不对
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if (ex.StatusCode == StatusCode.Unimplemented)
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{
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_logger.LogError("[gRPC Fix] 请检查服务端是否注册了名为 'GatewayProvider' 的服务,且其 package 声明与客户端一致。");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
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_logger.LogError("[gRPC Fatal] 非 RPC 异常: {Msg}", ex.Message);
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}
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}
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}
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@@ -1,87 +1,87 @@
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using MessagePack;
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using NetMQ;
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using SHH.Contracts;
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//using MessagePack;
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//using NetMQ;
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//using SHH.Contracts;
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namespace SHH.CameraService
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{
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/// <summary>
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/// 负责将业务契约转换为 ZeroMQ 传输协议
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/// </summary>
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public static class NetMQProtocolExtensions
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{
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private const string PROTOCOL_HEADER = "SHH_V1";
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//namespace SHH.CameraService
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//{
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// /// <summary>
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// /// 负责将业务契约转换为 ZeroMQ 传输协议
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// /// </summary>
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// public static class NetMQProtocolExtensions
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// {
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// private const string PROTOCOL_HEADER = "SHH_V1";
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/// <summary>
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/// 扩展方法:将 Payload 转为 NetMQMessage
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/// 使用方法:var msg = payload.ToNetMqMessage();
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/// </summary>
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public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
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{
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var msg = new NetMQMessage();
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// /// <summary>
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// /// 扩展方法:将 Payload 转为 NetMQMessage
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// /// 使用方法:var msg = payload.ToNetMqMessage();
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// /// </summary>
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// public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
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// {
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// var msg = new NetMQMessage();
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// Frame 0: 协议魔数
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msg.Append(PROTOCOL_HEADER);
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// // Frame 0: 协议魔数
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// msg.Append(PROTOCOL_HEADER);
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////// Frame 1: 元数据 JSON
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////msg.Append(payload.GetMetadataJson());
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// ////// Frame 1: 元数据 JSON
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// ////msg.Append(payload.GetMetadataJson());
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// ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
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payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
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payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
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// // ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
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// payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
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// payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
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// Frame 1: Metadata (MessagePack)
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byte[] metaBytes = MessagePackSerializer.Serialize(payload);
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msg.Append(metaBytes);
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// // Frame 1: Metadata (MessagePack)
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// byte[] metaBytes = MessagePackSerializer.Serialize(payload);
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// msg.Append(metaBytes);
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// Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
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if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
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msg.Append(payload.OriginalImageBytes);
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else
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msg.Append(Array.Empty<byte>());
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// // Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
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// if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
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// msg.Append(payload.OriginalImageBytes);
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// else
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// msg.Append(Array.Empty<byte>());
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// Frame 3: 处理图
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if (payload.HasTargetImage && payload.TargetImageBytes != null)
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msg.Append(payload.TargetImageBytes);
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else
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msg.Append(Array.Empty<byte>());
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// // Frame 3: 处理图
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// if (payload.HasTargetImage && payload.TargetImageBytes != null)
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// msg.Append(payload.TargetImageBytes);
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// else
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// msg.Append(Array.Empty<byte>());
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return msg;
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}
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// return msg;
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// }
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/// <summary>
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/// 扩展方法:从 NetMQMessage 还原 Payload
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/// </summary>
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public static VideoPayload ToVideoPayload(this NetMQMessage msg)
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{
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if (msg == null || msg.FrameCount < 2) return null;
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// /// <summary>
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// /// 扩展方法:从 NetMQMessage 还原 Payload
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// /// </summary>
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// public static VideoPayload ToVideoPayload(this NetMQMessage msg)
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// {
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// if (msg == null || msg.FrameCount < 2) return null;
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// Frame 0 Check
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if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
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// // Frame 0 Check
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// if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
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//// Frame 1: Metadata
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//string json = msg[1].ConvertToString();
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//var payload = VideoPayload.FromMetadataJson(json);
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// //// Frame 1: Metadata
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// //string json = msg[1].ConvertToString();
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// //var payload = VideoPayload.FromMetadataJson(json);
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// [新代码] 直接从二进制还原
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// ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
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// 相比 JSON 解析 String 的开销,这已经非常快了
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var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
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if (payload == null) return null;
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// // [新代码] 直接从二进制还原
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// // ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
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// // 相比 JSON 解析 String 的开销,这已经非常快了
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// var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
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// if (payload == null) return null;
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// Frame 2: Raw Image
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// 利用 BufferSize 避免不必要的内存拷贝,如果长度为0则跳过
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if (payload.HasOriginalImage && msg[2].BufferSize > 0)
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{
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payload.OriginalImageBytes = msg[2].ToByteArray();
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}
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// // Frame 2: Raw Image
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// // 利用 BufferSize 避免不必要的内存拷贝,如果长度为0则跳过
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// if (payload.HasOriginalImage && msg[2].BufferSize > 0)
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// {
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// payload.OriginalImageBytes = msg[2].ToByteArray();
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// }
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// Frame 3: Processed Image
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if (payload.HasTargetImage && msg[3].BufferSize > 0)
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{
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payload.TargetImageBytes = msg[3].ToByteArray();
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}
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// // Frame 3: Processed Image
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// if (payload.HasTargetImage && msg[3].BufferSize > 0)
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// {
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// payload.TargetImageBytes = msg[3].ToByteArray();
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// }
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return payload;
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}
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}
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}
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// return payload;
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// }
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// }
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//}
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@@ -1,84 +1,93 @@
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using Microsoft.Extensions.Hosting;
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using NetMQ;
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using NetMQ.Sockets;
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using Google.Protobuf;
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using Grpc.Net.Client;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using SHH.Contracts.Grpc;
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||||
namespace SHH.CameraService;
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/// <summary>
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/// NetMQ 发送工作者
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/// 职责:从指定目标的 VideoDataChannel 读取 Payload,通过 ZeroMQ 发送出去
|
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/// gRPC 视频流发送工作者
|
||||
/// 职责:监听特定的 StreamTarget 队列,建立 gRPC 客户端流并持续推送图片
|
||||
/// </summary>
|
||||
public class NetMqSenderWorker : BackgroundService
|
||||
public class GrpcSenderWorker : BackgroundService
|
||||
{
|
||||
private readonly StreamTarget _target;
|
||||
private readonly ILogger<GrpcSenderWorker> _logger;
|
||||
private readonly string _grpcUrl;
|
||||
|
||||
// 构造函数注入特定的目标对象 (由 Program.cs 的工厂方法提供)
|
||||
public NetMqSenderWorker(StreamTarget target)
|
||||
public GrpcSenderWorker(StreamTarget target, ILogger<GrpcSenderWorker> logger)
|
||||
{
|
||||
_target = target;
|
||||
_logger = logger;
|
||||
|
||||
// 自动适配地址:将配置的 tcp://localhost:9001 转换为 http://localhost:9001
|
||||
// 并且严格使用你验证成功的 localhost
|
||||
_grpcUrl = _target.Config.Endpoint.Replace("tcp://", "http://");
|
||||
}
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
// 增加重启保护
|
||||
_logger.LogInformation($"[gRPC Worker] 启动。目标: {_target.Config.Name}, 地址: {_grpcUrl}");
|
||||
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 连接至: {_target.Config.Endpoint}");
|
||||
// 1. 建立通道
|
||||
using var channel = GrpcChannel.ForAddress(_grpcUrl);
|
||||
var client = new GatewayProvider.GatewayProviderClient(channel);
|
||||
|
||||
using var clientSocket = new PublisherSocket();
|
||||
clientSocket.Options.SendHighWatermark = 1000;
|
||||
// 关键:增加 TCP 保活,防止防火墙静默断开长连接
|
||||
clientSocket.Options.TcpKeepalive = true;
|
||||
clientSocket.Options.TcpKeepaliveIdle = TimeSpan.FromSeconds(5);
|
||||
// 2. 开启客户端流 (UploadVideoStream 是在 proto 中定义的)
|
||||
using var call = client.UploadVideoStream(cancellationToken: stoppingToken);
|
||||
|
||||
clientSocket.Connect(_target.Config.Endpoint);
|
||||
_logger.LogInformation($"[gRPC Worker] 已开启视频推送流: {_target.Config.Name}");
|
||||
|
||||
int frameCount = 0;
|
||||
|
||||
// 使用更稳健的读取方式
|
||||
// 3. 核心搬运循环:从内存队列 (Channel) 读取数据
|
||||
await foreach (var payload in _target.Channel.Reader.ReadAllAsync(stoppingToken))
|
||||
{
|
||||
try
|
||||
// 将业务 DTO 转换为 gRPC 原生 Request
|
||||
var request = new VideoFrameRequest
|
||||
{
|
||||
// 1. 构造消息 (内部执行了 MessagePack 序列化)
|
||||
var msg = payload.ToNetMqMessage();
|
||||
CameraId = payload.CameraId ?? "Unknown",
|
||||
CaptureTimestamp = payload.CaptureTimestamp,
|
||||
OriginalWidth = payload.OriginalWidth,
|
||||
OriginalHeight = payload.OriginalHeight,
|
||||
HasOriginalImage = payload.HasOriginalImage,
|
||||
HasTargetImage = payload.HasTargetImage,
|
||||
|
||||
// 2. 发送
|
||||
bool sent = clientSocket.TrySendMultipartMessage(msg);
|
||||
// ★ 核心:将 byte[] 转换为 gRPC 的 ByteString (高性能)
|
||||
OriginalImageBytes = payload.OriginalImageBytes != null
|
||||
? ByteString.CopyFrom(payload.OriginalImageBytes)
|
||||
: ByteString.Empty,
|
||||
|
||||
if (!sent)
|
||||
TargetImageBytes = payload.TargetImageBytes != null
|
||||
? ByteString.CopyFrom(payload.TargetImageBytes)
|
||||
: ByteString.Empty
|
||||
};
|
||||
|
||||
// 处理诊断信息 map<string, string>
|
||||
if (payload.Diagnostics != null)
|
||||
{
|
||||
foreach (var kv in payload.Diagnostics)
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 发送缓冲区满,丢弃帧: {payload.CameraId}");
|
||||
// ★ 如果没有发送成功,建议显式清理消息帧,防止内存滞留
|
||||
msg.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
frameCount++;
|
||||
if (frameCount % 100 == 0)
|
||||
Console.WriteLine($"[NetMqSender] 已搬运 100 帧至缓冲区.");
|
||||
request.Diagnostics.Add(kv.Key, kv.Value?.ToString() ?? "");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 内部循环异常: {ex.Message}");
|
||||
}
|
||||
|
||||
// 4. 发送至 AiVideo
|
||||
await call.RequestStream.WriteAsync(request);
|
||||
}
|
||||
|
||||
// 正常结束流
|
||||
await call.RequestStream.CompleteAsync();
|
||||
}
|
||||
catch (OperationCanceledException) { break; }
|
||||
catch (Exception ex)
|
||||
{
|
||||
// ★★★ 核心改进:捕获异常并等待重试 ★★★
|
||||
// 防止因为一次内存溢出或网络波动导致整个 BackgroundService 永久停止
|
||||
Console.WriteLine($"[NetMqSender] 发生致命异常,5秒后尝试重建连接: {ex.Message}");
|
||||
_logger.LogError($"[gRPC Worker] 推送链路异常,5秒后重连: {ex.Message}");
|
||||
await Task.Delay(5000, stoppingToken);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// 确保每次循环退出(无论是异常还是正常)都清理环境
|
||||
NetMQConfig.Cleanup(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user