视频SDK新协议签入

This commit is contained in:
2026-01-15 09:31:57 +08:00
parent 3f8e42e560
commit 81580a8f55
14 changed files with 844 additions and 472 deletions

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@@ -1,142 +1,169 @@
using System.Collections.Concurrent;
using Grpc.Core;
using Grpc.Net.Client;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using MessagePack;
using Microsoft.Extensions.Logging;
using SHH.CameraSdk;
using SHH.Contracts;
using System.Text;
using SHH.Contracts.Grpc;
using System.Collections.Concurrent;
namespace SHH.CameraService
namespace SHH.CameraService;
/// <summary>
/// 设备状态监控工作者 (gRPC 版)
/// 职责:监控相机状态并在状态变更或心跳周期内,通过 gRPC 批量上报至所有配置的端点
/// </summary>
public class DeviceStateMonitorWorker : BackgroundService
{
public class DeviceStateMonitorWorker : BackgroundService
private readonly CameraManager _manager;
private readonly ServiceConfig _config;
private readonly ILogger<DeviceStateMonitorWorker> _logger;
// 状态存储CameraId -> 状态载荷
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
private volatile bool _isDirty = false;
private long _lastSendTick = 0;
public DeviceStateMonitorWorker(
CameraManager manager,
ServiceConfig config,
ILogger<DeviceStateMonitorWorker> logger)
{
private readonly CameraManager _manager;
private readonly ServiceConfig _config;
private readonly InterceptorPipeline _pipeline;
_manager = manager;
_config = config;
_logger = logger;
}
// 修改点1: 改为 Socket 列表
private readonly List<DealerSocket> _sockets = new();
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
private volatile bool _isDirty = false;
private long _lastSendTick = 0;
public DeviceStateMonitorWorker(
CameraManager manager,
ServiceConfig config,
InterceptorPipeline pipeline)
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 1. 初始化本地状态缓存
foreach (var dev in _manager.GetAllDevices())
{
_manager = manager;
_config = config;
_pipeline = pipeline;
UpdateLocalState(dev.Id, false, "Service Init");
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
// 2. 订阅 SDK 状态变更事件
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
_logger.LogInformation("[StatusWorker] gRPC 状态上报已启动,配置节点数: {Count}", _config.CommandEndpoints.Count);
// 3. 定时循环 (1秒1次检查)
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
try
{
// 1. 初始化
foreach (var dev in _manager.GetAllDevices())
while (await timer.WaitForNextTickAsync(stoppingToken))
{
UpdateLocalState(dev.Id, false, "Init");
}
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
// 修改点2: 遍历所有端点建立连接
if (_config.CommandEndpoints.Count == 0) return;
Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
// 状态通道也建议设置 Identity方便服务端追踪
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
socket.Options.SendHighWatermark = 1000;
socket.Connect(ep.Uri);
_sockets.Add(socket);
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
}
}
// 定时循环 (1秒1次)
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
try
{
while (await timer.WaitForNextTickAsync(stoppingToken))
{
await CheckAndBroadcastAsync();
}
}
finally
{
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
// 清理所有 socket
foreach (var s in _sockets) s.Dispose();
await CheckAndBroadcastAsync(stoppingToken);
}
}
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
catch (OperationCanceledException) { /* 正常退出 */ }
catch (Exception ex)
{
UpdateLocalState(deviceId, isOnline, reason);
_isDirty = true;
_logger.LogError(ex, "[StatusWorker] 运行异常");
}
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
finally
{
var evt = new StatusEventPayload
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
}
}
/// <summary>
/// SDK 状态变更回调
/// </summary>
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
{
UpdateLocalState(deviceId, isOnline, reason);
_isDirty = true;
}
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
{
var evt = new StatusEventPayload
{
CameraId = deviceId.ToString(),
IsOnline = isOnline,
Reason = reason,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
_stateStore[deviceId.ToString()] = evt;
}
/// <summary>
/// 执行广播逻辑
/// </summary>
private async Task CheckAndBroadcastAsync(CancellationToken ct)
{
long now = Environment.TickCount64;
// 策略: 有变更(Dirty) 或 超过5秒(强制心跳)
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
if (shouldSend && _config.CommandEndpoints.Any())
{
// 1. 构建 gRPC 请求包
var request = new StatusBatchRequest
{
CameraId = deviceId.ToString(),
IsOnline = isOnline,
Reason = reason,
Protocol = "GRPC",
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
_stateStore[deviceId.ToString()] = evt;
}
// 修改点3: 广播发送逻辑
private async Task CheckAndBroadcastAsync()
{
long now = Environment.TickCount64;
// 策略: 有变更 或 超过5秒(心跳)
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
// 转换内存中的状态快照为 Protobuf 列表
foreach (var item in _stateStore.Values)
{
request.Items.Add(new StatusEventItem
{
CameraId = item.CameraId,
IsOnline = item.IsOnline,
Reason = item.Reason,
Timestamp = item.Timestamp
});
}
if (shouldSend && _sockets.Count > 0)
// 2. 遍历所有端点进行发送
foreach (var endpoint in _config.CommandEndpoints)
{
try
{
var snapshot = _stateStore.Values.ToList();
var batch = new StatusBatchPayload
string grpcUrl = endpoint.Uri.Replace("tcp://", "http://").Trim();
// --- 增加以下诊断代码 ---
using var channel = GrpcChannel.ForAddress(grpcUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
// 获取 gRPC 内部生成的服务全称
// 这就是客户端尝试调用的真实路径:/包名.服务名/方法名
var methodName = "ReportStatusBatch";
var serviceName = client.GetType().DeclaringType?.Name ?? "Unknown";
_logger.LogInformation("[gRPC Debug] 准备调用端点: {Url}", grpcUrl);
_logger.LogInformation("[gRPC Debug] 客户端契约服务名: {Service}", serviceName);
// 执行调用
var response = await client.ReportStatusBatchAsync(request,
deadline: DateTime.UtcNow.AddSeconds(2), cancellationToken: ct);
if (response.Success)
{
Items = snapshot,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
byte[] data = MessagePackSerializer.Serialize(batch);
// 拦截器处理
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
if (ctx != null)
{
// ★★★ 核心修复:循环广播给所有 Socket ★★★
foreach (var socket in _sockets)
{
// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
}
_logger.LogInformation("[gRPC Success] 上报成功");
_isDirty = false;
_lastSendTick = now;
_lastSendTick = Environment.TickCount64;
}
}
catch (RpcException ex)
{
// 这里是关键:打印 RpcException 的详细状态
_logger.LogError("[gRPC Error] StatusCode: {Code}, Detail: {Detail}", ex.StatusCode, ex.Status.Detail);
// 如果是 Unimplemented通常意味着路径不对
if (ex.StatusCode == StatusCode.Unimplemented)
{
_logger.LogError("[gRPC Fix] 请检查服务端是否注册了名为 'GatewayProvider' 的服务,且其 package 声明与客户端一致。");
}
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
_logger.LogError("[gRPC Fatal] 非 RPC 异常: {Msg}", ex.Message);
}
}
}

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@@ -1,87 +1,87 @@
using MessagePack;
using NetMQ;
using SHH.Contracts;
//using MessagePack;
//using NetMQ;
//using SHH.Contracts;
namespace SHH.CameraService
{
/// <summary>
/// 负责将业务契约转换为 ZeroMQ 传输协议
/// </summary>
public static class NetMQProtocolExtensions
{
private const string PROTOCOL_HEADER = "SHH_V1";
//namespace SHH.CameraService
//{
// /// <summary>
// /// 负责将业务契约转换为 ZeroMQ 传输协议
// /// </summary>
// public static class NetMQProtocolExtensions
// {
// private const string PROTOCOL_HEADER = "SHH_V1";
/// <summary>
/// 扩展方法:将 Payload 转为 NetMQMessage
/// 使用方法var msg = payload.ToNetMqMessage();
/// </summary>
public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
{
var msg = new NetMQMessage();
// /// <summary>
// /// 扩展方法:将 Payload 转为 NetMQMessage
// /// 使用方法var msg = payload.ToNetMqMessage();
// /// </summary>
// public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
// {
// var msg = new NetMQMessage();
// Frame 0: 协议魔数
msg.Append(PROTOCOL_HEADER);
// // Frame 0: 协议魔数
// msg.Append(PROTOCOL_HEADER);
////// Frame 1: 元数据 JSON
////msg.Append(payload.GetMetadataJson());
// ////// Frame 1: 元数据 JSON
// ////msg.Append(payload.GetMetadataJson());
// ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
// // ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
// payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
// payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
// Frame 1: Metadata (MessagePack)
byte[] metaBytes = MessagePackSerializer.Serialize(payload);
msg.Append(metaBytes);
// // Frame 1: Metadata (MessagePack)
// byte[] metaBytes = MessagePackSerializer.Serialize(payload);
// msg.Append(metaBytes);
// Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
msg.Append(payload.OriginalImageBytes);
else
msg.Append(Array.Empty<byte>());
// // Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
// if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
// msg.Append(payload.OriginalImageBytes);
// else
// msg.Append(Array.Empty<byte>());
// Frame 3: 处理图
if (payload.HasTargetImage && payload.TargetImageBytes != null)
msg.Append(payload.TargetImageBytes);
else
msg.Append(Array.Empty<byte>());
// // Frame 3: 处理图
// if (payload.HasTargetImage && payload.TargetImageBytes != null)
// msg.Append(payload.TargetImageBytes);
// else
// msg.Append(Array.Empty<byte>());
return msg;
}
// return msg;
// }
/// <summary>
/// 扩展方法:从 NetMQMessage 还原 Payload
/// </summary>
public static VideoPayload ToVideoPayload(this NetMQMessage msg)
{
if (msg == null || msg.FrameCount < 2) return null;
// /// <summary>
// /// 扩展方法:从 NetMQMessage 还原 Payload
// /// </summary>
// public static VideoPayload ToVideoPayload(this NetMQMessage msg)
// {
// if (msg == null || msg.FrameCount < 2) return null;
// Frame 0 Check
if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
// // Frame 0 Check
// if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
//// Frame 1: Metadata
//string json = msg[1].ConvertToString();
//var payload = VideoPayload.FromMetadataJson(json);
// //// Frame 1: Metadata
// //string json = msg[1].ConvertToString();
// //var payload = VideoPayload.FromMetadataJson(json);
// [新代码] 直接从二进制还原
// ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
// 相比 JSON 解析 String 的开销,这已经非常快了
var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
if (payload == null) return null;
// // [新代码] 直接从二进制还原
// // ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
// // 相比 JSON 解析 String 的开销,这已经非常快了
// var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
// if (payload == null) return null;
// Frame 2: Raw Image
// 利用 BufferSize 避免不必要的内存拷贝如果长度为0则跳过
if (payload.HasOriginalImage && msg[2].BufferSize > 0)
{
payload.OriginalImageBytes = msg[2].ToByteArray();
}
// // Frame 2: Raw Image
// // 利用 BufferSize 避免不必要的内存拷贝如果长度为0则跳过
// if (payload.HasOriginalImage && msg[2].BufferSize > 0)
// {
// payload.OriginalImageBytes = msg[2].ToByteArray();
// }
// Frame 3: Processed Image
if (payload.HasTargetImage && msg[3].BufferSize > 0)
{
payload.TargetImageBytes = msg[3].ToByteArray();
}
// // Frame 3: Processed Image
// if (payload.HasTargetImage && msg[3].BufferSize > 0)
// {
// payload.TargetImageBytes = msg[3].ToByteArray();
// }
return payload;
}
}
}
// return payload;
// }
// }
//}

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@@ -1,84 +1,93 @@
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using Google.Protobuf;
using Grpc.Net.Client;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using SHH.Contracts.Grpc;
namespace SHH.CameraService;
/// <summary>
/// NetMQ 发送工作者
/// 职责:从指定目标的 VideoDataChannel 读取 Payload通过 ZeroMQ 发送出去
/// gRPC 视频流发送工作者
/// 职责:监听特定的 StreamTarget 队列,建立 gRPC 客户端流并持续推送图片
/// </summary>
public class NetMqSenderWorker : BackgroundService
public class GrpcSenderWorker : BackgroundService
{
private readonly StreamTarget _target;
private readonly ILogger<GrpcSenderWorker> _logger;
private readonly string _grpcUrl;
// 构造函数注入特定的目标对象 (由 Program.cs 的工厂方法提供)
public NetMqSenderWorker(StreamTarget target)
public GrpcSenderWorker(StreamTarget target, ILogger<GrpcSenderWorker> logger)
{
_target = target;
_logger = logger;
// 自动适配地址:将配置的 tcp://localhost:9001 转换为 http://localhost:9001
// 并且严格使用你验证成功的 localhost
_grpcUrl = _target.Config.Endpoint.Replace("tcp://", "http://");
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 增加重启保护
_logger.LogInformation($"[gRPC Worker] 启动。目标: {_target.Config.Name}, 地址: {_grpcUrl}");
while (!stoppingToken.IsCancellationRequested)
{
try
{
Console.WriteLine($"[NetMqSender] 连接至: {_target.Config.Endpoint}");
// 1. 建立通道
using var channel = GrpcChannel.ForAddress(_grpcUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
using var clientSocket = new PublisherSocket();
clientSocket.Options.SendHighWatermark = 1000;
// 关键:增加 TCP 保活,防止防火墙静默断开长连接
clientSocket.Options.TcpKeepalive = true;
clientSocket.Options.TcpKeepaliveIdle = TimeSpan.FromSeconds(5);
// 2. 开启客户端流 (UploadVideoStream 是在 proto 中定义的)
using var call = client.UploadVideoStream(cancellationToken: stoppingToken);
clientSocket.Connect(_target.Config.Endpoint);
_logger.LogInformation($"[gRPC Worker] 已开启视频推送流: {_target.Config.Name}");
int frameCount = 0;
// 使用更稳健的读取方式
// 3. 核心搬运循环:从内存队列 (Channel) 读取数据
await foreach (var payload in _target.Channel.Reader.ReadAllAsync(stoppingToken))
{
try
// 将业务 DTO 转换为 gRPC 原生 Request
var request = new VideoFrameRequest
{
// 1. 构造消息 (内部执行了 MessagePack 序列化)
var msg = payload.ToNetMqMessage();
CameraId = payload.CameraId ?? "Unknown",
CaptureTimestamp = payload.CaptureTimestamp,
OriginalWidth = payload.OriginalWidth,
OriginalHeight = payload.OriginalHeight,
HasOriginalImage = payload.HasOriginalImage,
HasTargetImage = payload.HasTargetImage,
// 2. 发送
bool sent = clientSocket.TrySendMultipartMessage(msg);
// ★ 核心:将 byte[] 转换为 gRPC 的 ByteString (高性能)
OriginalImageBytes = payload.OriginalImageBytes != null
? ByteString.CopyFrom(payload.OriginalImageBytes)
: ByteString.Empty,
if (!sent)
TargetImageBytes = payload.TargetImageBytes != null
? ByteString.CopyFrom(payload.TargetImageBytes)
: ByteString.Empty
};
// 处理诊断信息 map<string, string>
if (payload.Diagnostics != null)
{
foreach (var kv in payload.Diagnostics)
{
Console.WriteLine($"[NetMqSender] 发送缓冲区满,丢弃帧: {payload.CameraId}");
// ★ 如果没有发送成功,建议显式清理消息帧,防止内存滞留
msg.Clear();
}
else
{
frameCount++;
if (frameCount % 100 == 0)
Console.WriteLine($"[NetMqSender] 已搬运 100 帧至缓冲区.");
request.Diagnostics.Add(kv.Key, kv.Value?.ToString() ?? "");
}
}
catch (Exception ex)
{
Console.WriteLine($"[NetMqSender] 内部循环异常: {ex.Message}");
}
// 4. 发送至 AiVideo
await call.RequestStream.WriteAsync(request);
}
// 正常结束流
await call.RequestStream.CompleteAsync();
}
catch (OperationCanceledException) { break; }
catch (Exception ex)
{
// ★★★ 核心改进:捕获异常并等待重试 ★★★
// 防止因为一次内存溢出或网络波动导致整个 BackgroundService 永久停止
Console.WriteLine($"[NetMqSender] 发生致命异常5秒后尝试重建连接: {ex.Message}");
_logger.LogError($"[gRPC Worker] 推送链路异常5秒后重连: {ex.Message}");
await Task.Delay(5000, stoppingToken);
}
finally
{
// 确保每次循环退出(无论是异常还是正常)都清理环境
NetMQConfig.Cleanup(false);
}
}
}
}