修复在线导致的一个 Bug
This commit is contained in:
103
SHH.CameraSdk/Core/Services/ConnectivitySentinel.cs
Normal file
103
SHH.CameraSdk/Core/Services/ConnectivitySentinel.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using System.Net.NetworkInformation;
|
||||
|
||||
namespace SHH.CameraSdk;
|
||||
|
||||
/// <summary>
|
||||
/// [状态代理] 网络连通性哨兵
|
||||
/// 特性:
|
||||
/// 1. 低耦合:不依赖具体驱动,只依赖接口
|
||||
/// 2. 高性能:使用 Parallel.ForEachAsync 实现受控并行
|
||||
/// 3. 智能策略:播放中不Ping,空闲时才Ping
|
||||
/// </summary>
|
||||
public class ConnectivitySentinel
|
||||
{
|
||||
private readonly CameraManager _manager; // [cite: 329]
|
||||
private readonly PeriodicTimer _timer;
|
||||
private readonly CancellationTokenSource _cts = new();
|
||||
|
||||
// [关键配置] 最大并发度
|
||||
// 建议值:CPU 核心数 * 4,或者固定 16-32
|
||||
// 50 个摄像头,设为 16,意味着分 4 批完成,总耗时极短
|
||||
private const int MAX_PARALLELISM = 16;
|
||||
|
||||
public ConnectivitySentinel(CameraManager manager)
|
||||
{
|
||||
_manager = manager;
|
||||
// 每 3 秒执行一轮全量巡检
|
||||
_timer = new PeriodicTimer(TimeSpan.FromSeconds(3));
|
||||
|
||||
// 启动后台任务(不阻塞主线程)
|
||||
_ = RunLoopAsync();
|
||||
}
|
||||
|
||||
private async Task RunLoopAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 等待下一个 3秒 周期
|
||||
while (await _timer.WaitForNextTickAsync(_cts.Token))
|
||||
{
|
||||
// 1. 获取当前所有设备的快照
|
||||
// CameraManager.GetAllDevices() 返回的是 BaseVideoSource,它实现了 IDeviceConnectivity
|
||||
var devices = _manager.GetAllDevices().Cast<IDeviceConnectivity>();
|
||||
|
||||
// 2. [核心回答] 受控并行执行
|
||||
// .NET 6+ 提供的超级 API,专门解决“一下子 50 个”的问题
|
||||
await Parallel.ForEachAsync(devices, new ParallelOptions
|
||||
{
|
||||
MaxDegreeOfParallelism = MAX_PARALLELISM,
|
||||
CancellationToken = _cts.Token
|
||||
},
|
||||
async (device, token) =>
|
||||
{
|
||||
// 对每个设备执行独立检查
|
||||
await CheckSingleDeviceAsync(device);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) { /* 正常停止 */ }
|
||||
}
|
||||
|
||||
private async Task CheckSingleDeviceAsync(IDeviceConnectivity device)
|
||||
{
|
||||
bool isAlive = false;
|
||||
|
||||
// [智能策略]:如果设备正在取流,直接检查帧心跳(省流模式)
|
||||
if (device.Status == VideoSourceStatus.Playing || device.Status == VideoSourceStatus.Streaming)
|
||||
{
|
||||
long now = Environment.TickCount64;
|
||||
// 5秒内有帧,就算在线
|
||||
isAlive = (now - device.LastFrameTick) < 5000;
|
||||
}
|
||||
else
|
||||
{
|
||||
// [主动探测]:空闲或离线时,发射 ICMP Ping
|
||||
isAlive = await PingAsync(device.IpAddress);
|
||||
}
|
||||
|
||||
// [状态注入]:将探测结果“注入”回设备
|
||||
device.SetNetworkStatus(isAlive);
|
||||
}
|
||||
|
||||
// 纯粹的 Ping 逻辑
|
||||
private async Task<bool> PingAsync(string ip)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var ping = new Ping();
|
||||
// 超时设为 800ms,快速失败,避免拖慢整体批次
|
||||
var reply = await ping.SendPingAsync(ip, 800);
|
||||
return reply.Status == IPStatus.Success;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_cts.Cancel();
|
||||
_timer.Dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user