阶段性批量提交
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@@ -1,87 +1,76 @@
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using SHH.Contracts;
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using System.IO;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows;
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using System.Windows.Media.Imaging;
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using SHH.CameraDashboard.Services; // 引用服务命名空间
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namespace SHH.CameraDashboard
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namespace SHH.CameraDashboard;
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public class VideoTileViewModel : ViewModelBase
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{
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public class VideoTileViewModel : ViewModelBase, IDisposable
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private readonly string _boundCameraId;
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// --- 属性定义 ---
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private string _cameraName;
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public string CameraName
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{
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// --- 绑定属性 ---
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get => _cameraName;
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set { _cameraName = value; OnPropertyChanged(); }
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}
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private ImageSource _displayImage;
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public ImageSource DisplayImage
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private string _statusInfo;
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public string StatusInfo
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{
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get => _statusInfo;
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set { _statusInfo = value; OnPropertyChanged(); }
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}
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private BitmapImage _videoSource;
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public BitmapImage VideoSource
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{
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get => _videoSource;
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set { _videoSource = value; OnPropertyChanged(); }
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}
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// --- 构造函数 ---
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public VideoTileViewModel(string cameraId, string name)
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{
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_boundCameraId = cameraId;
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CameraName = name;
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StatusInfo = "等待信号...";
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// 【修正 1】直接订阅单例服务
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// 不需要判断 null,因为 Instance 是静态初始化的,永远存在
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StreamReceiverService.Instance.OnFrameReceived += OnGlobalFrameReceived;
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}
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// --- 事件回调 (后台线程) ---
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private void OnGlobalFrameReceived(string cameraId, byte[] jpgData)
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{
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// 1. 过滤:不是我的画面,直接忽略
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if (cameraId != _boundCameraId) return;
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// 2. 解码:耗时操作在后台完成
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var bitmap = BitmapHelper.ToBitmapImage(jpgData);
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if (bitmap == null) return;
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// 3. 【修正 2】恢复 UI 更新逻辑
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// 必须使用 Dispatcher,因为 VideoSource 绑定在界面上,只能在主线程修改
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Application.Current.Dispatcher.InvokeAsync(() =>
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{
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get => _displayImage;
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set => SetProperty(ref _displayImage, value);
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}
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VideoSource = bitmap;
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private string _cameraName;
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public string CameraName
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{
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get => _cameraName;
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set => SetProperty(ref _cameraName, value);
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}
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// 更新状态信息 (例如显示当前时间和数据大小)
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StatusInfo = $"{DateTime.Now:HH:mm:ss} | {jpgData.Length / 1024} KB";
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});
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}
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private string _statusInfo;
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public string StatusInfo
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{
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get => _statusInfo;
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set => SetProperty(ref _statusInfo, value);
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}
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// --- 资源清理 ---
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public void Unload()
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{
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// 【修正 3】从单例服务取消订阅
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// 这一步至关重要,否则切换页面时会内存泄漏
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StreamReceiverService.Instance.OnFrameReceived -= OnGlobalFrameReceived;
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private bool _isConnected;
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public bool IsConnected
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{
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get => _isConnected;
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set => SetProperty(ref _isConnected, value);
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}
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// --- 构造函数 ---
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public VideoTileViewModel(string ip, int port, string name)
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{
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CameraName = name;
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StatusInfo = "连接中...";
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IsConnected = true;
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}
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private void HandleNewFrame(VideoPayload payload)
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{
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// 必须回到 UI 线程更新 ImageSource
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Application.Current.Dispatcher.Invoke(() =>
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{
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// 1. 更新图片
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byte[] data = payload.TargetImageBytes ?? payload.OriginalImageBytes;
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if (data != null && data.Length > 0)
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{
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DisplayImage = ByteToBitmap(data);
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}
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// 2. 更新状态文字
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StatusInfo = $"{payload.CaptureTime:HH:mm:ss} | {data?.Length / 1024} KB";
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});
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}
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// 简单的 Bytes 转 BitmapImage (生产环境建议优化为 WriteableBitmap)
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private BitmapImage ByteToBitmap(byte[] bytes)
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{
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var bitmap = new BitmapImage();
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using (var stream = new MemoryStream(bytes))
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{
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bitmap.BeginInit();
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bitmap.CacheOption = BitmapCacheOption.OnLoad;
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bitmap.StreamSource = stream;
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bitmap.EndInit();
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}
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bitmap.Freeze(); // 必须冻结才能跨线程
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return bitmap;
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}
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public void Dispose()
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{
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IsConnected = false;
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}
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// 清空图片引用,帮助 GC 回收内存
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VideoSource = null;
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}
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}
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