using System.Collections.Concurrent; using Microsoft.Extensions.Hosting; using NetMQ; using NetMQ.Sockets; using MessagePack; using SHH.CameraSdk; using SHH.Contracts; namespace SHH.CameraService { /// /// [二合一] 设备状态聚合与上报服务 /// public class DeviceStateMonitorWorker : BackgroundService { private readonly CameraManager _manager; private readonly ServiceConfig _config; // ★ 2. 注入拦截器管道 private readonly InterceptorPipeline _pipeline; // 本地状态全集缓存 private readonly ConcurrentDictionary _stateStore = new(); // 标记是否有新变更 private volatile bool _isDirty = false; private long _lastSendTick = 0; // ★ 3. 构造函数增加 InterceptorPipeline 参数 public DeviceStateMonitorWorker( CameraManager manager, ServiceConfig config, InterceptorPipeline pipeline) // <--- 注入点 { _manager = manager; _config = config; _pipeline = pipeline; } protected override async Task ExecuteAsync(CancellationToken stoppingToken) { // 1. 初始化缓存 (默认离线) foreach (var dev in _manager.GetAllDevices()) { UpdateLocalState(dev.Id, false, "Init"); } // 2. 挂载 SDK 事件 _manager.OnDeviceStatusChanged += OnSdkStatusChanged; // 3. 建立连接 var cmdEndpoint = _config.CommandEndpoints.FirstOrDefault()?.Uri; if (string.IsNullOrEmpty(cmdEndpoint)) { Console.WriteLine("[StatusWorker] 警告: 未配置 Command 端点,状态上报无法启动。"); return; } Console.WriteLine($"[StatusWorker] 启动状态上报,直连服务端: {cmdEndpoint}"); using var socket = new DealerSocket(); socket.Options.SendHighWatermark = 1000; // 设置 Identity 是个好习惯,虽然这里只发不收 // socket.Options.Identity = ... socket.Connect(cmdEndpoint); // 4. 定时循环 (1秒1次) var timer = new PeriodicTimer(TimeSpan.FromSeconds(1)); try { while (await timer.WaitForNextTickAsync(stoppingToken)) { // ★ 4. 关键修正:必须使用 await 调用新的异步方法 await CheckAndDirectSendAsync(socket); } } finally { _manager.OnDeviceStatusChanged -= OnSdkStatusChanged; socket.Dispose(); } } private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason) { UpdateLocalState(deviceId, isOnline, reason); _isDirty = true; } private void UpdateLocalState(long deviceId, bool isOnline, string reason) { var evt = new StatusEventPayload { CameraId = deviceId.ToString(), IsOnline = isOnline, Reason = reason, Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() }; _stateStore[deviceId.ToString()] = evt; } /// /// 检查并在当前线程直接发送 (已改为异步 Task) /// // ★ 5. 关键修正:void -> async Task private async Task CheckAndDirectSendAsync(NetMQSocket socket) { long now = Environment.TickCount64; // 策略: 有变更 或 超过5秒(心跳) bool shouldSend = _isDirty || (now - _lastSendTick > 5000); if (shouldSend) { try { // A. 组包 (全量) var snapshot = _stateStore.Values.ToList(); var batch = new StatusBatchPayload { Items = snapshot, Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() }; // B. 序列化 byte[] data = MessagePackSerializer.Serialize(batch); // ========================================================= // ★ 6. 拦截器调用 // ========================================================= // 这里的 "STATUS_BATCH" 是协议头,你可以替换为 ProtocolHeaders.StatusBatch (如果定义了的话) var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data); if (ctx != null) // 如果没被拦截 { // C. 直接发送 socket.SendMoreFrame(ctx.Protocol) .SendFrame(ctx.Data); // D. 重置标记 _isDirty = false; _lastSendTick = now; } } catch (Exception ex) { Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}"); } } } } }