722 lines
25 KiB
C#
722 lines
25 KiB
C#
using Serilog;
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namespace SHH.CameraSdk;
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/// <summary>
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/// [架构基类] 工业级视频源抽象核心 (V3.3.4 严格匹配版)
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/// 核心职责:
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/// <para>1. 提供线程安全的生命周期管理(启动/停止/销毁)</para>
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/// <para>2. 实现状态变更的可靠分发与异常隔离</para>
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/// <para>3. 支持配置热更新与动态参数应用</para>
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/// <para>4. 内置 FPS/码率统计、心跳保活、审计日志能力</para>
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/// 关键修复记录:
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/// <para>✅ [Bug A] 死锁免疫:所有 await 均添加 ConfigureAwait(false),解除 UI 线程依赖</para>
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/// <para>✅ [Bug π] 管道安全:Dispose 采用优雅关闭策略,确保剩余状态消息被消费</para>
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/// <para>✅ [编译修复] 补全 CloneConfig 中 Transport/VendorArguments 的深拷贝逻辑</para>
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/// </summary>
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public abstract class BaseVideoSource : IVideoSource, IAsyncDisposable, IDeviceConnectivity
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{
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// [新增] 物理在线状态(专门给 Ping 使用)
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private volatile bool _isPhysicalOnline;
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public bool IsPhysicalOnline => _isPhysicalOnline;
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/// <summary>
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/// 图像预处理配置(缩放、增量等)
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/// 放置在基类中,确保所有接入协议(HIK/DH/RTSP)均可共享处理逻辑
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/// </summary>
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public PreprocessConfig PreprocessSettings { get; set; }
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= new PreprocessConfig();
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string IDeviceConnectivity.IpAddress => _config.IpAddress;
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// 允许哨兵从外部更新 _isOnline 字段
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void IDeviceConnectivity.SetNetworkStatus(bool isOnline)
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{
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if (_isPhysicalOnline != isOnline)
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{
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_isPhysicalOnline = isOnline;
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// 触发状态变更是为了通知 UI 更新绿色小圆点,但不改变 Status
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// 注意:这里传 _status 保持原样,只变消息
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StatusChanged?.Invoke(this, new StatusChangedEventArgs(_status, isOnline ? "物理网络恢复" : "物理网络中断"));
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}
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}
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protected abstract ILogger _sdkLog { get; }
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#region --- 1. 核心配置与锁机制 (Core Config & Locks) ---
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/// <summary>
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/// 核心配置对象(支持热更新,去除 readonly 修饰符)
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/// 注意:外部修改需通过 UpdateConfig 方法,确保线程安全
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/// </summary>
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protected VideoSourceConfig _config;
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/// <summary>
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/// 状态同步锁
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/// 作用:保护 _status 字段的读写原子性,防止多线程竞争导致状态不一致
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/// </summary>
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private readonly object _stateSyncRoot = new();
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/// <summary>
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/// 生命周期互斥锁(信号量)
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/// 作用:确保 StartAsync/StopAsync/UpdateConfig 串行执行,防止重入导致状态机混乱
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/// 配置:初始计数 1,最大计数 1 → 互斥锁
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/// </summary>
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private readonly SemaphoreSlim _lifecycleLock = new(1, 1);
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#endregion
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#region --- 2. 内部状态与基础设施 (Internal States & Infrastructure) ---
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/// <summary> 设备在线状态标志(volatile 确保多线程可见性) </summary>
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private volatile bool _isOnline;
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/// <summary> 视频源核心状态(受 _stateSyncRoot 保护) </summary>
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private VideoSourceStatus _status = VideoSourceStatus.Disconnected;
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/// <summary>
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/// 状态通知有界通道
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/// 特性:DropOldest 策略,消费者过载时丢弃旧状态,防止内存溢出
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/// 配置:容量 100 | 单读者多写者
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/// </summary>
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private readonly Channel<StatusChangedEventArgs> _statusQueue;
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/// <summary> 状态分发器的取消令牌源 </summary>
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private CancellationTokenSource? _distributorCts;
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/// <summary> 状态分发任务引用(用于 Dispose 时优雅等待) </summary>
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private Task? _distributorTask;
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/// <summary> 最后一帧接收的系统 Tick(单调时钟,不受系统时间修改影响) </summary>
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private long _lastFrameTick = 0;
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/// <summary> 视频帧回调事件(热路径,低延迟分发) </summary>
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public event Action<object>? FrameReceived;
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#endregion
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#region --- 3. 公开属性 (Public Properties) ---
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/// <summary> 视频源唯一标识 </summary>
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public long Id => _config.Id;
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/// <summary> 只读配置副本(外部仅能通过 UpdateConfig 修改) </summary>
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public VideoSourceConfig Config => _config;
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/// <summary> 视频源当前状态(线程安全读取) </summary>
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public VideoSourceStatus Status
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{
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get
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{
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lock (_stateSyncRoot)
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{
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return _status;
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}
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}
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}
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/// <summary> 运行状态标记 </summary>
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public bool IsRunning { get; set; }
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/// <summary> 设备在线状态 </summary>
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public bool IsOnline => _isOnline;
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/// <summary> 设备元数据(能力集、通道信息等) </summary>
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public DeviceMetadata Metadata { get; protected set; } = new();
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/// <summary> 状态变更事件(对外暴露状态通知) </summary>
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public event EventHandler<StatusChangedEventArgs>? StatusChanged;
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/// <summary> 最后一帧接收的 Tick 时间戳(线程安全读取) </summary>
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public long LastFrameTick => Interlocked.Read(ref _lastFrameTick);
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#endregion
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#region --- 4. 遥测统计属性 (Telemetry Properties) ---
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/// <summary> 生命周期内接收的总帧数 </summary>
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private long _totalFramesReceived = 0;
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/// <summary> FPS 计算临时计数器 </summary>
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private int _tempFrameCounter = 0;
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/// <summary> 上次 FPS 计算的 Tick 时间 </summary>
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private long _lastFpsCalcTick = 0;
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// 提供一个最近一秒的输入帧率参考值
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public int NominalInputFps => (int)Math.Round(RealFps);
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/// <summary> 实时 FPS(每秒更新一次) </summary>
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public double RealFps { get; private set; } = 0.0;
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/// <summary> 实时码率 (Mbps) </summary>
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protected double _currentBitrate = 0;
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public double RealBitrate => _currentBitrate;
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/// <summary> 码率计算临时字节计数器 </summary>
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private long _tempByteCounter = 0;
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/// <summary> 生命周期总帧数(线程安全读取) </summary>
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public long TotalFrames => Interlocked.Read(ref _totalFramesReceived);
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#endregion
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#region --- 5. 审计日志系统 (Audit Log System) ---
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/// <summary> 审计日志列表(线程安全访问) </summary>
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private readonly List<string> _auditLogs = new();
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/// <summary> 最大日志条数(滚动清除,防止内存溢出) </summary>
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private const int MaxAuditLogCount = 100;
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#endregion
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#region --- 6. 构造函数 (Constructor) ---
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/// <summary>
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/// 初始化视频源基础设施
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/// </summary>
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/// <param name="config">视频源基础配置</param>
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/// <exception cref="ArgumentNullException">配置为空时抛出</exception>
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protected BaseVideoSource(VideoSourceConfig config)
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{
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// 入参校验
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_config = config ?? throw new ArgumentNullException(nameof(config), "视频源配置不能为空");
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// 初始化帧控制器
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Controller = new FrameController();
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// 配置深拷贝(防漂移:内部配置与外部引用隔离)
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_config = CloneConfig(config);
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// 初始化有界状态通道
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_statusQueue = Channel.CreateBounded<StatusChangedEventArgs>(new BoundedChannelOptions(100)
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{
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FullMode = BoundedChannelFullMode.DropOldest,
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SingleReader = true,
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SingleWriter = false
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});
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// 初始化状态分发器
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_distributorCts = new CancellationTokenSource();
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_distributorTask = Task.Run(() => StatusDistributorLoopAsync(_distributorCts.Token));
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}
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#endregion
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#region --- 7. 配置管理 (Config Management) ---
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/// <summary>
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/// 热更新视频源配置(线程安全)
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/// 新配置将在下次启动/重连时生效
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/// </summary>
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/// <param name="newConfig">新的视频源配置</param>
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public void UpdateConfig(VideoSourceConfig newConfig)
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{
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if (newConfig == null) return;
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// 加生命周期锁:防止与启动/停止操作并发
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_lifecycleLock.Wait();
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try
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{
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// 深拷贝新配置,隔离外部引用
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_config = newConfig.DeepCopy();
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// 写入审计日志
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AddAuditLog($"配置已更新 [IP:{_config.IpAddress}],生效时机:{(_isOnline ? "下次重连" : "下次启动")}");
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Debug.WriteLine($"[ConfigUpdated] 设备 {Id} 配置落地完成");
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}
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finally
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{
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_lifecycleLock.Release();
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}
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}
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/// <summary>
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/// 配置深拷贝辅助方法(确保引用类型独立)
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/// </summary>
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/// <param name="source">源配置</param>
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/// <returns>深拷贝后的新配置</returns>
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private VideoSourceConfig CloneConfig(VideoSourceConfig source)
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{
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return new VideoSourceConfig
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{
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Id = source.Id,
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Brand = source.Brand,
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IpAddress = source.IpAddress,
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Port = source.Port,
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Username = source.Username,
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Password = source.Password,
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ChannelIndex = source.ChannelIndex,
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StreamType = source.StreamType,
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Transport = source.Transport,
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ConnectionTimeoutMs = source.ConnectionTimeoutMs,
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MainboardIp = source.MainboardIp,
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MainboardPort = source.MainboardPort,
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RtspPath = source.RtspPath,
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RenderHandle = source.RenderHandle,
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// Dictionary 深拷贝:防止外部修改影响内部
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VendorArguments = source.VendorArguments != null
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? new Dictionary<string, string>(source.VendorArguments)
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: new Dictionary<string, string>()
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};
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}
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#endregion
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#region --- 8. 生命周期控制 (Lifecycle Control) ---
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/// <summary>
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/// 异步启动设备连接
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/// 包含:状态校验、非托管初始化、元数据刷新
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/// </summary>
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public async Task StartAsync()
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{
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// 死锁免疫:不捕获当前同步上下文
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await _lifecycleLock.WaitAsync().ConfigureAwait(false);
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try
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{
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// 等待上一个生命周期任务完成
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await _pendingLifecycleTask.ConfigureAwait(false);
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// 幂等性检查:已在线则直接返回
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if (_isOnline) return;
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// 更新状态为连接中
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UpdateStatus(VideoSourceStatus.Connecting, $"正在启动 {_config.Brand} 设备...");
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// 驱动层启动逻辑(带 15 秒超时)
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(15));
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await OnStartAsync(cts.Token).ConfigureAwait(false);
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// ============================================================
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// 【核心修复位置】
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// 赋予心跳 5 秒的宽限期 (Grace Period)
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// 这样 Coordinator 在未来 5 秒内计算出来的无帧时间将是负数或极小值,不会触发复位
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// ============================================================
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Interlocked.Exchange(ref _lastFrameTick, Environment.TickCount64 + 5000);
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// 标记运行状态
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_isOnline = true;
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IsRunning = true;
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// 更新状态为播放中,并刷新元数据
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UpdateStatus(VideoSourceStatus.Playing, "流传输正常运行");
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await RefreshMetadataAsync().ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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// 异常回滚:标记离线并更新状态
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_isOnline = false;
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UpdateStatus(VideoSourceStatus.Disconnected, $"启动失败: {ex.Message}");
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throw; // 向上抛出异常,由上层处理
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}
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finally
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{
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_lifecycleLock.Release();
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}
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}
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/// <summary>
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/// 异步停止设备连接
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/// </summary>
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public async Task StopAsync()
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{
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await _lifecycleLock.WaitAsync().ConfigureAwait(false);
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try
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{
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// 标记离线,阻断后续数据处理
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_isOnline = false;
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// 执行驱动层停止逻辑
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await OnStopAsync().ConfigureAwait(false);
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}
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finally
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{
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// 更新状态并释放锁
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UpdateStatus(VideoSourceStatus.Disconnected, "连接已手动断开");
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_lifecycleLock.Release();
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}
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}
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/// <summary>
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/// 刷新设备元数据,对比差异并更新
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/// </summary>
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/// <returns>元数据差异描述符</returns>
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public async Task<MetadataDiff> RefreshMetadataAsync()
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{
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// 离线状态不刷新元数据
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if (!_isOnline) return MetadataDiff.None;
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try
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{
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// 获取驱动层最新元数据
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var latestMetadata = await OnFetchMetadataAsync().ConfigureAwait(false);
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if (latestMetadata != null && latestMetadata.ChannelCount > 0)
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{
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// 对比新旧元数据差异
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var diff = Metadata.CompareWith(latestMetadata);
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// 更新元数据并标记同步时间
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Metadata = latestMetadata;
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Metadata.MarkSynced();
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return diff;
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}
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}
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catch (Exception ex)
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{
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AddAuditLog($"元数据刷新失败: {ex.Message}");
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Debug.WriteLine($"[MetadataWarning] 设备 {Id}: {ex.Message}");
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}
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return MetadataDiff.None;
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}
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/// <summary>
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/// 应用动态流参数(运行时热更新)
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/// 支持:分辨率切换、码流类型切换、渲染句柄变更等
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/// </summary>
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/// <param name="options">动态配置项</param>
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public void ApplyOptions(DynamicStreamOptions options)
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{
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// 离线或参数为空时,忽略请求
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if (options == null || !_isOnline)
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{
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AddAuditLog("动态参数应用失败:设备离线或参数为空");
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return;
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}
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try
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{
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// 1. 基于设备能力校验参数合法性
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if (Metadata.ValidateOptions(options, out string errorMsg))
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{
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// 2. 执行驱动层参数应用逻辑
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OnApplyOptions(options);
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UpdateStatus(_status, "动态参数已成功应用");
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// 3. 记录参数变更日志
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var changeLog = new List<string>();
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if (options.StreamType.HasValue) changeLog.Add($"码流类型={options.StreamType}");
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if (options.RenderHandle.HasValue) changeLog.Add($"渲染句柄已更新");
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if (options.TargetAnalyzeFps.HasValue) changeLog.Add($"分析帧率={options.TargetAnalyzeFps}fps");
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AddAuditLog($"动态参数应用: {string.Join(" | ", changeLog)}");
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}
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else
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{
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Debug.WriteLine($"[OptionRejected] 设备 {Id}: {errorMsg}");
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}
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}
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catch (Exception ex)
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{
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AddAuditLog($"动态参数应用失败: {ex.Message}");
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Debug.WriteLine($"[ApplyOptionsError] {ex.Message}");
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}
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}
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/// <summary>
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/// 驱动层参数应用逻辑(子类重写)
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/// </summary>
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/// <param name="options">动态配置项</param>
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protected virtual void OnApplyOptions(DynamicStreamOptions options) { }
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#endregion
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#region --- 9. 帧处理与状态管理 (Frame Processing & Status Management) ---
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/// <summary>
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/// 检查是否存在帧订阅者(性能优化)
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/// 无订阅时可跳过解码/预处理等耗时操作
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/// </summary>
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/// <returns>有订阅者返回 true</returns>
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protected bool HasFrameSubscribers() => FrameReceived != null;
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/// <summary>
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/// 上报驱动层异常,触发重连自愈逻辑
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/// </summary>
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/// <param name="ex">相机统一异常</param>
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protected void ReportError(CameraException ex)
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{
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if (!_isOnline) return;
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// 标记离线并更新状态为重连中
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_isOnline = false;
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UpdateStatus(VideoSourceStatus.Reconnecting, $"SDK异常: {ex.Message}", ex);
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}
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/// <summary>
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/// 标记数据接收(心跳保活 + 双路统计)
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/// <para>调用规则:</para>
|
||
/// <para>1. 网络层收到流数据时:调用 MarkFrameReceived(dwBufSize),只统计流量。</para>
|
||
/// <para>2. 解码层流控通过后:调用 MarkFrameReceived(0),只统计有效帧率。</para>
|
||
/// </summary>
|
||
/// <param name="dataSize">数据包大小(字节),0 表示这是一帧解码后的图像</param>
|
||
protected void MarkFrameReceived(uint dataSize = 0)
|
||
{
|
||
long now = Environment.TickCount64;
|
||
|
||
// 1. [心跳保活] 无论网络包还是解码帧,都视为设备“活着”
|
||
// 使用 Interlocked 保证多线程读写安全
|
||
Interlocked.Exchange(ref _lastFrameTick, now);
|
||
|
||
// 2. [分流累加] 根据来源不同,累加不同的计数器
|
||
if (dataSize > 0)
|
||
{
|
||
// --- 来源:网络层回调 (SafeOnRealDataReceived) ---
|
||
// 只累加字节数,用于计算带宽 (Mbps)
|
||
// 绝对不能在这里累加帧数,否则会被网络包的数量误导(导致 FPS 虚高)
|
||
Interlocked.Add(ref _tempByteCounter, dataSize);
|
||
}
|
||
else
|
||
{
|
||
// --- 来源:解码层回调 (SafeOnDecodingCallBack) ---
|
||
// 只累加帧数,用于计算有效 FPS
|
||
// 只有经过 MakeDecision() 筛选保留下来的帧才走到这里,所以是真实的 "Output FPS"
|
||
Interlocked.Increment(ref _tempFrameCounter);
|
||
|
||
// 累加生命周期总帧数
|
||
Interlocked.Increment(ref _totalFramesReceived);
|
||
}
|
||
|
||
// 3. [定期结算] 每 1000ms (1秒) 结算一次统计指标
|
||
long timeDiff = now - _lastFpsCalcTick;
|
||
if (timeDiff >= 1000)
|
||
{
|
||
// 忽略第一次冷启动的数据(避免除以 0 或时间跨度过大)
|
||
if (_lastFpsCalcTick > 0)
|
||
{
|
||
double duration = timeDiff / 1000.0;
|
||
|
||
// --- A. 结算有效帧率 (FPS) ---
|
||
// 原子读取并重置计数器,防止漏算
|
||
int frames = Interlocked.Exchange(ref _tempFrameCounter, 0);
|
||
RealFps = Math.Round(frames / duration, 1);
|
||
|
||
// --- B. 结算网络带宽 (Mbps) ---
|
||
// 公式: (字节数 * 8位) / 1024 / 1024 / 秒数
|
||
long bytes = Interlocked.Exchange(ref _tempByteCounter, 0);
|
||
_currentBitrate = Math.Round((bytes * 8.0) / 1024 / 1024 / duration, 2);
|
||
}
|
||
else
|
||
{
|
||
// 初始化重置
|
||
_tempFrameCounter = 0;
|
||
_tempByteCounter = 0;
|
||
}
|
||
|
||
// 更新结算时间锚点
|
||
_lastFpsCalcTick = now;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 触发帧回调事件(热路径优化)
|
||
/// </summary>
|
||
/// <param name="frameData">帧数据(如 Mat/SmartFrame)</param>
|
||
protected void RaiseFrameReceived(object frameData) => FrameReceived?.Invoke(frameData);
|
||
|
||
/// <summary>
|
||
/// 后台状态分发循环(单线程消费状态队列)
|
||
/// </summary>
|
||
/// <param name="token">取消令牌</param>
|
||
private async Task StatusDistributorLoopAsync(CancellationToken token)
|
||
{
|
||
try
|
||
{
|
||
// 关键修复:使用 CancellationToken.None 等待读取
|
||
// 确保取消时仍能消费完队列剩余消息
|
||
while (await _statusQueue.Reader.WaitToReadAsync(CancellationToken.None).ConfigureAwait(false))
|
||
{
|
||
// 批量读取队列中的所有消息
|
||
while (_statusQueue.Reader.TryRead(out var args))
|
||
{
|
||
// 异常隔离:捕获订阅者回调异常,防止分发器崩溃
|
||
try
|
||
{
|
||
StatusChanged?.Invoke(this, args);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Debug.WriteLine($"[UIEventError] 设备 {Id} 状态回调异常: {ex.Message}");
|
||
}
|
||
|
||
// 退出条件:取消令牌已触发 且 队列为空
|
||
if (token.IsCancellationRequested && _statusQueue.Reader.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 双重检查退出条件
|
||
if (token.IsCancellationRequested && _statusQueue.Reader.Count == 0)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Debug.WriteLine($"[DistributorFatal] 设备 {Id} 状态分发器崩溃: {ex.Message}");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 更新设备状态并写入分发队列
|
||
/// </summary>
|
||
/// <param name="status">新状态</param>
|
||
/// <param name="msg">状态描述</param>
|
||
/// <param name="ex">关联异常(可选)</param>
|
||
protected void UpdateStatus(VideoSourceStatus status, string msg, CameraException? ex = null)
|
||
{
|
||
lock (_stateSyncRoot)
|
||
{
|
||
// 更新内部状态
|
||
_status = status;
|
||
|
||
// 写入状态队列(满时自动丢弃旧数据)
|
||
_ = _statusQueue.Writer.TryWrite(new StatusChangedEventArgs(
|
||
status,
|
||
msg,
|
||
ex,
|
||
ex?.RawErrorCode)
|
||
{
|
||
NewHandle = ex?.Context.TryGetValue("NativeHandle", out var handle) == true ? (IntPtr)handle : null
|
||
});
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region --- 10. 审计日志辅助 (Audit Log Helpers) ---
|
||
|
||
/// <summary>
|
||
/// 添加审计日志(线程安全)
|
||
/// </summary>
|
||
/// <param name="message">日志内容</param>
|
||
public void AddAuditLog(string message)
|
||
{
|
||
lock (_auditLogs)
|
||
{
|
||
var logEntry = $"[{DateTime.Now:HH:mm:ss.fff}] {message}";
|
||
_auditLogs.Add(logEntry);
|
||
|
||
// 滚动清除旧日志
|
||
if (_auditLogs.Count > MaxAuditLogCount)
|
||
{
|
||
_auditLogs.RemoveAt(0);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取审计日志副本
|
||
/// </summary>
|
||
/// <returns>日志列表副本</returns>
|
||
public List<string> GetAuditLogs()
|
||
{
|
||
lock (_auditLogs)
|
||
{
|
||
return new List<string>(_auditLogs);
|
||
}
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region --- 11. 抽象方法 (Abstract Methods) ---
|
||
|
||
/// <summary>
|
||
/// 驱动层启动逻辑(子类必须实现)
|
||
/// 包含:设备登录、码流订阅、取流线程启动等
|
||
/// </summary>
|
||
/// <param name="token">取消令牌</param>
|
||
protected abstract Task OnStartAsync(CancellationToken token);
|
||
|
||
/// <summary>
|
||
/// 驱动层停止逻辑(子类必须实现)
|
||
/// 包含:码流停止、设备登出、资源释放等
|
||
/// </summary>
|
||
protected abstract Task OnStopAsync();
|
||
|
||
/// <summary>
|
||
/// 驱动层元数据获取逻辑(子类必须实现)
|
||
/// </summary>
|
||
/// <returns>设备元数据</returns>
|
||
protected abstract Task<DeviceMetadata> OnFetchMetadataAsync();
|
||
|
||
#endregion
|
||
|
||
#region --- 12. 资源清理 (Resource Disposal) ---
|
||
|
||
/// <summary>
|
||
/// 同步销毁入口(死锁免疫)
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
// 触发异步销毁,但设定一个超时兜底,防止永久卡死 UI
|
||
// 这里等待 2 秒,如果还没销毁完也强行返回,避免界面冻结
|
||
Task.Run(async () => await DisposeAsync().ConfigureAwait(false))
|
||
.Wait(TimeSpan.FromSeconds(2));
|
||
|
||
GC.SuppressFinalize(this);
|
||
}
|
||
|
||
private volatile bool _isDisposed = false;
|
||
|
||
/// <summary>
|
||
/// 异步销毁资源(优雅关闭)
|
||
/// </summary>
|
||
/// <returns>ValueTask</returns>
|
||
public virtual async ValueTask DisposeAsync()
|
||
{
|
||
// 防止重复 Dispose
|
||
if (_isDisposed) return;
|
||
_isDisposed = true;
|
||
|
||
// 1. 停止业务逻辑
|
||
await StopAsync().ConfigureAwait(false);
|
||
|
||
// 2. 优雅关闭状态分发器
|
||
_statusQueue.Writer.TryComplete(); // 标记队列不再接受新消息
|
||
_distributorCts?.Cancel(); // 触发分发器取消
|
||
|
||
// 3. 等待分发器处理完剩余消息(最多等待 500ms)
|
||
if (_distributorTask != null)
|
||
{
|
||
await Task.WhenAny(_distributorTask, Task.Delay(500)).ConfigureAwait(false);
|
||
}
|
||
|
||
// 4. 切断事件引用,防止内存泄漏
|
||
FrameReceived = null;
|
||
StatusChanged = null;
|
||
|
||
// 5. 释放基础资源
|
||
_lifecycleLock.Dispose();
|
||
_distributorCts?.Dispose();
|
||
|
||
// 6. 抑制垃圾回收器的终结器
|
||
GC.SuppressFinalize(this);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region --- 13. 内部字段与补全属性 ---
|
||
|
||
/// <summary> 跟踪上一个未完成的生命周期任务 </summary>
|
||
private Task _pendingLifecycleTask = Task.CompletedTask;
|
||
|
||
/// <summary> 帧控制器(用于帧分发策略管理) </summary>
|
||
public FrameController Controller { get; protected set; }
|
||
|
||
#endregion
|
||
|
||
// 自动从 SmartFrame 中提取
|
||
public int Width { get; protected set; }
|
||
public int Height { get; protected set; }
|
||
|
||
public void ClearAuditLogs()
|
||
{
|
||
_auditLogs.Clear();
|
||
AddAuditLog("用户清空了审计日志");
|
||
}
|
||
|
||
} |